.. |
Include
|
963f7cf3f9
Multiplayer Connect Console Command Accepts Ticket (#18569)
|
1 month ago |
Source
|
4c6125ceec
Properly spawn network prefabs that contain more than one entity by ensuring to keep children entities local transform. Adding fix to avoid distracting warnings during the network spawn process (#18600)
|
2 weeks ago |
Tests
|
963f7cf3f9
Multiplayer Connect Console Command Accepts Ticket (#18569)
|
1 month ago |
CMakeLists.txt
|
6ca071d60c
Remove static library targets from Atom_Feature_Common
|
3 months ago |
multiplayer_debug_files.cmake
|
dd7a604924
Minor, fixing whitespace changes
|
2 years ago |
multiplayer_editor_shared_files.cmake
|
b1207f3380
Util.py multiplayer test util no longer reads through log events. Instead there is a bus handler (MultiplayerEditorServerNotificationBusHandler) which can listen for important multiplayer editor notifications
|
2 years ago |
multiplayer_files.cmake
|
2702621180
Moving SimplePlayerSpawner to an AZ::Interface
|
1 year ago |
multiplayer_shared_files.cmake
|
38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
|
3 years ago |
multiplayer_split_files.cmake
|
8c91d293e5
Autonomous players will see the player id + number of players. Renamed component to 'DebugPlayerId'. Added font size, color, and offset
|
1 year ago |
multiplayer_tests_files.cmake
|
bbff073359
Adding to the SimplePlayerSpawner API as well as unit tests
|
1 year ago |
multiplayer_tools_files.cmake
|
89f4ebb298
Refactored away circular dependencies in Multiplayer gem.
|
3 years ago |
multiplayer_tools_tests_files.cmake
|
38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
|
3 years ago |
multiplayerstats_api_files.cmake
|
6d321b781e
Adds application frametime to multiplayer metrics (#13072)
|
2 years ago |