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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Multiplayer/Components/MultiplayerController.h>
- #include <Multiplayer/Components/MultiplayerComponent.h>
- #include <Multiplayer/Components/NetBindComponent.h>
- namespace Multiplayer
- {
- MultiplayerController::MultiplayerController(MultiplayerComponent& owner)
- : m_owner(owner)
- {
- ;
- }
- NetEntityId MultiplayerController::GetNetEntityId() const
- {
- return m_owner.GetNetEntityId();
- }
- bool MultiplayerController::IsNetEntityRoleAuthority() const
- {
- return GetNetBindComponent() ? GetNetBindComponent()->IsNetEntityRoleAuthority() : false;
- }
- bool MultiplayerController::IsNetEntityRoleAutonomous() const
- {
- return GetNetBindComponent() ? GetNetBindComponent()->IsNetEntityRoleAutonomous() : false;
- }
- AZ::Entity* MultiplayerController::GetEntity() const
- {
- return m_owner.GetEntity();
- }
- AZ::EntityId MultiplayerController::GetEntityId() const
- {
- return m_owner.GetEntityId();
- }
- ConstNetworkEntityHandle MultiplayerController::GetEntityHandle() const
- {
- return m_owner.GetEntityHandle();
- }
- NetworkEntityHandle MultiplayerController::GetEntityHandle()
- {
- return m_owner.GetEntityHandle();
- }
- const NetBindComponent* MultiplayerController::GetNetBindComponent() const
- {
- return m_owner.GetNetBindComponent();
- }
- NetBindComponent* MultiplayerController::GetNetBindComponent()
- {
- return m_owner.GetNetBindComponent();
- }
- const MultiplayerComponent& MultiplayerController::GetOwner() const
- {
- return m_owner;
- }
- MultiplayerComponent& MultiplayerController::GetOwner()
- {
- return m_owner;
- }
- bool MultiplayerController::IsProcessingInput() const
- {
- return GetNetBindComponent()->IsProcessingInput();
- }
- MultiplayerController* MultiplayerController::FindController(const AZ::Uuid& typeId, const NetworkEntityHandle& entityHandle) const
- {
- if (const AZ::Entity* entity = entityHandle.GetEntity())
- {
- MultiplayerComponent* component = azrtti_cast<MultiplayerComponent*>(entity->FindComponent(typeId));
- if (component != nullptr)
- {
- return component->GetController();
- }
- }
- return nullptr;
- }
- }
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