Gene Walters 4c6125ceec Properly spawn network prefabs that contain more than one entity by ensuring to keep children entities local transform. Adding fix to avoid distracting warnings during the network spawn process (#18600) 2 周之前
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LocalPredictionPlayerInputComponent.cpp fc421bb0ca Fixes to keep bank time from constantly triggering on the minimum limit in the editor and causing periodic corrections 1 年之前
MultiplayerComponent.cpp 4104665f58 Add opt in OnNetworkActivated event for MultiplayerComponents 2 年之前
MultiplayerComponentRegistry.cpp 8e9b82d985 An option to skip version check for a component (#16601) 1 年之前
MultiplayerController.cpp 0546ff9e56 Rename IsAuth/IsAuto to IsNetEntityRoleAuth/Auto 2 年之前
NetBindComponent.cpp d7660b0418 Cherry pick from 2409. Fix for network packet being corrupted on the host causing the packet that's received by client to end up having no data attached. (#18310) 4 月之前
NetworkCharacterComponent.cpp 41de7ff446 Fix networked character physics hit volumes (#15448) 1 年之前
NetworkDebugPlayerIdComponent.cpp fd077ebd93 Including AzCore transformbus header for Linux compile 1 年之前
NetworkHierarchyChildComponent.cpp dee8f84230 Update macro naming and fix AutoComponent RPC bug 2 年之前
NetworkHierarchyRootComponent.cpp dee8f84230 Update macro naming and fix AutoComponent RPC bug 2 年之前
NetworkHitVolumesComponent.cpp 41de7ff446 Fix networked character physics hit volumes (#15448) 1 年之前
NetworkRigidBodyComponent.cpp 84368e90b3 Make it easier for users to understand static vs dynamic colliders (#14418) 2 年之前
NetworkTransformComponent.cpp 6a4cbdd957 Fix bad interpolation 1 年之前
SimplePlayerSpawnerComponent.cpp 4c6125ceec Properly spawn network prefabs that contain more than one entity by ensuring to keep children entities local transform. Adding fix to avoid distracting warnings during the network spawn process (#18600) 2 周之前