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LocalPredictionPlayerInputComponent.cpp
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fc421bb0ca
Fixes to keep bank time from constantly triggering on the minimum limit in the editor and causing periodic corrections
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hace 1 año |
MultiplayerComponent.cpp
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4104665f58
Add opt in OnNetworkActivated event for MultiplayerComponents
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hace 2 años |
MultiplayerComponentRegistry.cpp
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8e9b82d985
An option to skip version check for a component (#16601)
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hace 1 año |
MultiplayerController.cpp
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0546ff9e56
Rename IsAuth/IsAuto to IsNetEntityRoleAuth/Auto
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hace 2 años |
NetBindComponent.cpp
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d7660b0418
Cherry pick from 2409. Fix for network packet being corrupted on the host causing the packet that's received by client to end up having no data attached. (#18310)
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hace 4 meses |
NetworkCharacterComponent.cpp
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41de7ff446
Fix networked character physics hit volumes (#15448)
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hace 1 año |
NetworkDebugPlayerIdComponent.cpp
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fd077ebd93
Including AzCore transformbus header for Linux compile
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hace 1 año |
NetworkHierarchyChildComponent.cpp
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dee8f84230
Update macro naming and fix AutoComponent RPC bug
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hace 2 años |
NetworkHierarchyRootComponent.cpp
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dee8f84230
Update macro naming and fix AutoComponent RPC bug
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hace 2 años |
NetworkHitVolumesComponent.cpp
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41de7ff446
Fix networked character physics hit volumes (#15448)
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hace 1 año |
NetworkRigidBodyComponent.cpp
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84368e90b3
Make it easier for users to understand static vs dynamic colliders (#14418)
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hace 2 años |
NetworkTransformComponent.cpp
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6a4cbdd957
Fix bad interpolation
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hace 1 año |
SimplePlayerSpawnerComponent.cpp
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4c6125ceec
Properly spawn network prefabs that contain more than one entity by ensuring to keep children entities local transform. Adding fix to avoid distracting warnings during the network spawn process (#18600)
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hace 2 semanas |