Yuri Rubinsky 5d1e7e509d [3.x] Implement glow map effect 5 mēneši atpakaļ
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portals 7f3800ece2 Portals - include in bound and special cases in start room 10 mēneši atpakaļ
SCsub eb6f98ec55 Portal occlusion culling 3 gadi atpakaļ
rasterizer.cpp 0b30d77384 Physics Interpolation - refactor `Camera` and fix `get_camera_transform()` 5 mēneši atpakaļ
rasterizer.h 5d1e7e509d [3.x] Implement glow map effect 2 mēneši atpakaļ
shader_language.cpp 73793ab89c Prevent shuffling custom shader functions (shader cache requires determinism) 11 mēneši atpakaļ
shader_language.h 73793ab89c Prevent shuffling custom shader functions (shader cache requires determinism) 11 mēneši atpakaļ
shader_types.cpp 1426cd3b3a One Copyright Update to rule them all 1 gadu atpakaļ
shader_types.h 1426cd3b3a One Copyright Update to rule them all 1 gadu atpakaļ
visual_server_canvas.cpp e5a4aee3a6 Physics Interpolation 2D - change transform API to use const ref 8 mēneši atpakaļ
visual_server_canvas.h e5a4aee3a6 Physics Interpolation 2D - change transform API to use const ref 8 mēneši atpakaļ
visual_server_canvas_helper.cpp 8814578ceb MultiRect - Fix flushing in TextEdit 1 gadu atpakaļ
visual_server_canvas_helper.h 8814578ceb MultiRect - Fix flushing in TextEdit 1 gadu atpakaļ
visual_server_constants.h 0b30d77384 Physics Interpolation - refactor `Camera` and fix `get_camera_transform()` 5 mēneši atpakaļ
visual_server_globals.cpp 1426cd3b3a One Copyright Update to rule them all 1 gadu atpakaļ
visual_server_globals.h 1426cd3b3a One Copyright Update to rule them all 1 gadu atpakaļ
visual_server_light_culler.cpp b09bc22b74 Tighter light culling - fix directional lights colinear case 6 mēneši atpakaļ
visual_server_light_culler.h a5f9f581fa Tight shadow culling - increase epsilon to prevent flickering 6 mēneši atpakaļ
visual_server_raster.cpp 5162efbfe9 2D Fixed Timestep Interpolation 1 gadu atpakaļ
visual_server_raster.h 5d1e7e509d [3.x] Implement glow map effect 2 mēneši atpakaļ
visual_server_scene.cpp 0b30d77384 Physics Interpolation - refactor `Camera` and fix `get_camera_transform()` 5 mēneši atpakaļ
visual_server_scene.h 0b30d77384 Physics Interpolation - refactor `Camera` and fix `get_camera_transform()` 5 mēneši atpakaļ
visual_server_viewport.cpp 5162efbfe9 2D Fixed Timestep Interpolation 1 gadu atpakaļ
visual_server_viewport.h 1426cd3b3a One Copyright Update to rule them all 1 gadu atpakaļ
visual_server_wrap_mt.cpp 5162efbfe9 2D Fixed Timestep Interpolation 1 gadu atpakaļ
visual_server_wrap_mt.h 5d1e7e509d [3.x] Implement glow map effect 2 mēneši atpakaļ