shader_types.h 2.8 KB

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  1. /**************************************************************************/
  2. /* shader_types.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef SHADER_TYPES_H
  31. #define SHADER_TYPES_H
  32. #include "core/ordered_hash_map.h"
  33. #include "servers/visual_server.h"
  34. #include "shader_language.h"
  35. class ShaderTypes {
  36. struct Type {
  37. Map<StringName, ShaderLanguage::FunctionInfo> functions;
  38. Vector<StringName> modes;
  39. };
  40. Map<VS::ShaderMode, Type> shader_modes;
  41. static ShaderTypes *singleton;
  42. Set<String> shader_types;
  43. public:
  44. static ShaderTypes *get_singleton() { return singleton; }
  45. const Map<StringName, ShaderLanguage::FunctionInfo> &get_functions(VS::ShaderMode p_mode);
  46. const Vector<StringName> &get_modes(VS::ShaderMode p_mode);
  47. const Set<String> &get_types();
  48. ShaderTypes();
  49. };
  50. #endif // SHADER_TYPES_H