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- /**************************************************************************/
- /* visual_server_constants.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef VISUAL_SERVER_CONSTANTS_H
- #define VISUAL_SERVER_CONSTANTS_H
- // Use for constants etc that need not be included as often as VisualServer.h
- // to reduce dependencies and prevent slow compilation.
- // This is a "cheap" include, and can be used from scene side code as well as servers.
- // Uncomment to provide comparison of node culling versus item culling
- // #define VISUAL_SERVER_CANVAS_TIME_NODE_CULLING
- // N.B. ONLY allow these defined in DEV_ENABLED builds, they will slow
- // performance, and are only necessary to use for debugging.
- #ifdef DEV_ENABLED
- // Uncomment this define to store canvas item names in VisualServerCanvas.
- // This is relatively expensive, but is invaluable for debugging the canvas scene tree
- // especially using _print_tree() in VisualServerCanvas.
- // #define VISUAL_SERVER_CANVAS_DEBUG_ITEM_NAMES
- // Uncomment this define to verify local bounds of canvas items,
- // to check that the hierarchical culling is working correctly.
- // This is expensive.
- // #define VISUAL_SERVER_CANVAS_CHECK_BOUNDS
- // Uncomment this define to produce debugging output for physics interpolation.
- // #define VISUAL_SERVER_DEBUG_PHYSICS_INTERPOLATION
- #endif // DEV_ENABLED
- #endif // VISUAL_SERVER_CONSTANTS_H
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