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- /**************************************************************************/
- /* visual_server_canvas_helper.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "visual_server_canvas_helper.h"
- #include "servers/visual/rasterizer.h"
- #include "servers/visual_server.h"
- LocalVector<MultiRect> VisualServerCanvasHelper::_tilemap_multirects;
- Mutex VisualServerCanvasHelper::_tilemap_mutex;
- bool VisualServerCanvasHelper::_multirect_enabled = true;
- void MultiRect::add_rect(RID p_canvas_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map, bool p_clip_uv) {
- bool new_common_data = true;
- Rect2 rect = p_rect;
- Rect2 source = p_src_rect;
- // To make the rendering code as efficient as possible,
- // a single MultiRect command should have identical flips and transpose etc.
- // If these change, it flushes the previous multirect and starts a new one.
- uint32_t flags = 0;
- if (p_rect.size.x < 0) {
- flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
- rect.size.x = -rect.size.x;
- }
- if (source.size.x < 0) {
- flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_H;
- source.size.x = -source.size.x;
- }
- if (p_rect.size.y < 0) {
- flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
- rect.size.y = -rect.size.y;
- }
- if (source.size.y < 0) {
- flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_V;
- source.size.y = -source.size.y;
- }
- if (p_transpose) {
- flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
- SWAP(rect.size.x, rect.size.y);
- }
- if (p_clip_uv) {
- flags |= RasterizerCanvas::CANVAS_RECT_CLIP_UV;
- }
- VisualServerCanvasHelper::State s;
- s.item = p_canvas_item;
- s.texture = p_texture;
- s.modulate = p_modulate;
- s.normal_map = p_normal_map;
- s.flags = flags;
- if (!is_empty()) {
- if ((state != s) ||
- (rects.size() >= MAX_RECTS)) {
- flush();
- } else {
- new_common_data = false;
- }
- }
- if (new_common_data) {
- state = s;
- }
- rects.push_back(rect);
- sources.push_back(source);
- // Legacy path
- if (!VisualServerCanvasHelper::_multirect_enabled) {
- flush();
- }
- }
- void MultiRect::begin(const VisualServerCanvasHelper::State &p_state) {
- DEV_CHECK_ONCE(!rects.size());
- rects.clear();
- sources.clear();
- state = p_state;
- state_set = true;
- }
- uint32_t MultiRect::flags_from_rects(Rect2 &r_rect, Rect2 &r_source) {
- uint32_t flags = 0;
- if (r_rect.size.x < 0) {
- flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
- r_rect.size.x = -r_rect.size.x;
- }
- if (r_rect.size.y < 0) {
- flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
- r_rect.size.y = -r_rect.size.y;
- }
- if (r_source.size.x < 0) {
- flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_H;
- r_source.size.x = -r_source.size.x;
- }
- if (r_source.size.y < 0) {
- flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_V;
- r_source.size.y = -r_source.size.y;
- }
- return flags;
- }
- bool MultiRect::add_pre_flipped(const Rect2 &p_rect, const Rect2 &p_src_rect) {
- if (rects.is_full()) {
- return false;
- }
- *rects.request() = p_rect;
- *sources.request() = p_src_rect;
- return true;
- }
- bool MultiRect::add(const Rect2 &p_rect, const Rect2 &p_src_rect, bool p_commit_on_flip_change) {
- if (rects.is_full()) {
- return false;
- }
- Rect2 rect = p_rect;
- Rect2 source = p_src_rect;
- uint32_t flags = flags_from_rects(rect, source);
- if (state_set) {
- // if we are changing these flips, we can no longer continue the same multirect
- if ((state.flags & (RasterizerCanvas::CANVAS_RECT_FLIP_H | RasterizerCanvas::CANVAS_RECT_FLIP_V)) != flags) {
- // different state requires a new multirect
- return false;
- }
- } else {
- state.flags |= flags;
- state_set = true;
- }
- *rects.request() = rect;
- *sources.request() = source;
- return true;
- }
- void MultiRect::flush() {
- if (!is_empty()) {
- if (VisualServerCanvasHelper::_multirect_enabled) {
- VisualServer::get_singleton()->canvas_item_add_texture_multirect_region(state.item, rects, state.texture, sources, state.modulate, state.flags, state.normal_map);
- } else {
- // legacy path
- bool transpose = state.flags & RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
- bool clip_uv = state.flags & RasterizerCanvas::CANVAS_RECT_CLIP_UV;
- for (uint32_t n = 0; n < rects.size(); n++) {
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(state.item, rects[n], state.texture, sources[n], state.modulate, transpose, state.normal_map, clip_uv);
- }
- }
- rects.clear();
- sources.clear();
- }
- state_set = false;
- // This may not be necessary (if needing to eek out maximum speed).
- state.flags = 0;
- }
- void VisualServerCanvasHelper::tilemap_begin() {
- if (_multirect_enabled) {
- _tilemap_mutex.lock();
- }
- }
- void VisualServerCanvasHelper::tilemap_add_rect(RID p_canvas_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map, bool p_clip_uv) {
- if (!_multirect_enabled) {
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, p_texture, p_src_rect, p_modulate, p_transpose, p_normal_map, p_clip_uv);
- return;
- }
- Rect2 rect = p_rect;
- Rect2 source = p_src_rect;
- // To make the rendering code as efficient as possible,
- // a single MultiRect command should have identical flips and transpose etc.
- // If these change, it flushes the previous multirect and starts a new one.
- uint32_t flags = MultiRect::flags_from_rects(rect, source);
- if (p_transpose) {
- flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
- SWAP(rect.size.x, rect.size.y);
- }
- if (p_clip_uv) {
- flags |= RasterizerCanvas::CANVAS_RECT_CLIP_UV;
- }
- State state;
- state.item = p_canvas_item;
- state.texture = p_texture;
- state.modulate = p_modulate;
- state.normal_map = p_normal_map;
- state.flags = flags;
- // attempt to add to existing multirect
- for (int n = _tilemap_multirects.size() - 1; n >= 0; n--) {
- MultiRect &mr = _tilemap_multirects[n];
- // matches state?
- if (mr.state == state) {
- // add .. this may fail if the multirect is full
- if (mr.add_pre_flipped(rect, source)) {
- return;
- }
- }
- // disallow if we overlap a multirect
- if (mr.overlaps(rect)) {
- break;
- }
- }
- // create new multirect
- _tilemap_multirects.resize(_tilemap_multirects.size() + 1);
- MultiRect &mr = _tilemap_multirects[_tilemap_multirects.size() - 1];
- mr.begin(state);
- mr.add_pre_flipped(rect, source);
- }
- void VisualServerCanvasHelper::tilemap_end() {
- if (!_multirect_enabled) {
- return;
- }
- for (uint32_t n = 0; n < _tilemap_multirects.size(); n++) {
- _tilemap_multirects[n].flush();
- }
- _tilemap_multirects.clear();
- _tilemap_mutex.unlock();
- }
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