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- /**************************************************************************/
- /* visual_server_canvas_helper.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef VISUAL_SERVER_CANVAS_HELPER_H
- #define VISUAL_SERVER_CANVAS_HELPER_H
- #include "core/color.h"
- #include "core/fixed_array.h"
- #include "core/local_vector.h"
- #include "core/math/rect2.h"
- #include "core/rid.h"
- class MultiRect;
- class VisualServerCanvasHelper {
- public:
- struct State {
- RID item;
- RID texture;
- Color modulate;
- RID normal_map;
- uint32_t flags = 0;
- bool operator==(const State &p_state) const {
- return ((item == p_state.item) &&
- (texture == p_state.texture) &&
- (modulate == p_state.modulate) &&
- (normal_map == p_state.normal_map) &&
- (flags == p_state.flags));
- }
- bool operator!=(const State &p_state) const { return !(*this == p_state); }
- };
- private:
- // There is a single mutex for tilemaps, only one quadrant can be adding
- // at a time.
- static LocalVector<MultiRect> _tilemap_multirects;
- static Mutex _tilemap_mutex;
- public:
- static void tilemap_begin();
- static void tilemap_add_rect(RID p_canvas_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = false);
- static void tilemap_end();
- static bool _multirect_enabled;
- };
- class MultiRect {
- friend class VisualServerCanvasHelper;
- public:
- enum { MAX_RECTS = 2048 };
- private:
- VisualServerCanvasHelper::State state;
- bool state_set = false;
- FixedArray<Rect2, MAX_RECTS, true> rects;
- FixedArray<Rect2, MAX_RECTS, true> sources;
- static uint32_t flags_from_rects(Rect2 &r_rect, Rect2 &r_source);
- bool overlaps(const Rect2 &p_rect) const {
- for (uint32_t n = 0; n < rects.size(); n++) {
- if (rects[n].intersects(p_rect)) {
- return true;
- }
- }
- return false;
- }
- bool add_pre_flipped(const Rect2 &p_rect, const Rect2 &p_src_rect);
- public:
- // Simple API
- void add_rect(RID p_canvas_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = false);
- // Efficient API
- void begin(const VisualServerCanvasHelper::State &p_state);
- bool add(const Rect2 &p_rect, const Rect2 &p_src_rect, bool p_commit_on_flip_change = true);
- bool is_empty() const { return rects.is_empty(); }
- bool is_full() const { return rects.is_full(); }
- // Always called in destructor, but can be used explicitly
- // for multiple draws, or to time the flush.
- void flush();
- ~MultiRect() { flush(); }
- };
- #endif // VISUAL_SERVER_CANVAS_HELPER_H
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