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- /**************************************************************************/
- /* rasterizer.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "rasterizer.h"
- #include "core/os/os.h"
- #include "core/print_string.h"
- #if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
- #include "core/project_settings.h"
- #endif
- Rasterizer *(*Rasterizer::_create_func)() = nullptr;
- Rasterizer *Rasterizer::create() {
- return _create_func();
- }
- RasterizerStorage *RasterizerStorage::base_singleton = nullptr;
- RasterizerStorage::RasterizerStorage() {
- base_singleton = this;
- }
- bool RasterizerStorage::material_uses_tangents(RID p_material) {
- return false;
- }
- bool RasterizerStorage::material_uses_ensure_correct_normals(RID p_material) {
- return false;
- }
- void RasterizerStorage::InterpolationData::notify_free_multimesh(RID p_rid) {
- // print_line("free multimesh " + itos(p_rid.get_id()));
- // if the instance was on any of the lists, remove
- multimesh_interpolate_update_list.erase_multiple_unordered(p_rid);
- multimesh_transform_update_lists[0].erase_multiple_unordered(p_rid);
- multimesh_transform_update_lists[1].erase_multiple_unordered(p_rid);
- }
- void RasterizerStorage::update_interpolation_tick(bool p_process) {
- // detect any that were on the previous transform list that are no longer active,
- // we should remove them from the interpolate list
- for (unsigned int n = 0; n < _interpolation_data.multimesh_transform_update_list_prev->size(); n++) {
- const RID &rid = (*_interpolation_data.multimesh_transform_update_list_prev)[n];
- bool active = true;
- // no longer active? (either the instance deleted or no longer being transformed)
- MMInterpolator *mmi = _multimesh_get_interpolator(rid);
- if (mmi && !mmi->on_transform_update_list) {
- active = false;
- mmi->on_interpolate_update_list = false;
- // make sure the most recent transform is set
- // copy data rather than use Pool = function?
- mmi->_data_interpolated = mmi->_data_curr;
- // and that both prev and current are the same, just in case of any interpolations
- mmi->_data_prev = mmi->_data_curr;
- // make sure are updated one more time to ensure the AABBs are correct
- //_instance_queue_update(instance, true);
- }
- if (!mmi) {
- active = false;
- }
- if (!active) {
- _interpolation_data.multimesh_interpolate_update_list.erase(rid);
- }
- }
- if (p_process) {
- for (unsigned int i = 0; i < _interpolation_data.multimesh_transform_update_list_curr->size(); i++) {
- const RID &rid = (*_interpolation_data.multimesh_transform_update_list_curr)[i];
- MMInterpolator *mmi = _multimesh_get_interpolator(rid);
- if (mmi) {
- // reset for next tick
- mmi->on_transform_update_list = false;
- mmi->_data_prev = mmi->_data_curr;
- }
- } // for n
- }
- // if any have left the transform list, remove from the interpolate list
- // we maintain a mirror list for the transform updates, so we can detect when an instance
- // is no longer being transformed, and remove it from the interpolate list
- SWAP(_interpolation_data.multimesh_transform_update_list_curr, _interpolation_data.multimesh_transform_update_list_prev);
- // prepare for the next iteration
- _interpolation_data.multimesh_transform_update_list_curr->clear();
- }
- void RasterizerStorage::update_interpolation_frame(bool p_process) {
- if (p_process) {
- // Only need 32 bit for interpolation, don't use real_t
- float f = Engine::get_singleton()->get_physics_interpolation_fraction();
- for (unsigned int c = 0; c < _interpolation_data.multimesh_interpolate_update_list.size(); c++) {
- const RID &rid = _interpolation_data.multimesh_interpolate_update_list[c];
- // We could use the TransformInterpolator here to slerp transforms, but that might be too expensive,
- // so just using a Basis lerp for now.
- MMInterpolator *mmi = _multimesh_get_interpolator(rid);
- if (mmi) {
- // make sure arrays are correct size
- DEV_ASSERT(mmi->_data_prev.size() == mmi->_data_curr.size());
- if (mmi->_data_interpolated.size() < mmi->_data_curr.size()) {
- mmi->_data_interpolated.resize(mmi->_data_curr.size());
- }
- DEV_ASSERT(mmi->_data_interpolated.size() >= mmi->_data_curr.size());
- DEV_ASSERT((mmi->_data_curr.size() % mmi->_stride) == 0);
- int num = mmi->_data_curr.size() / mmi->_stride;
- PoolVector<float>::Read r_prev = mmi->_data_prev.read();
- PoolVector<float>::Read r_curr = mmi->_data_curr.read();
- PoolVector<float>::Write w = mmi->_data_interpolated.write();
- const float *pf_prev = r_prev.ptr();
- const float *pf_curr = r_curr.ptr();
- float *pf_int = w.ptr();
- bool use_lerp = mmi->quality == 0;
- // temporary transform (needed for swizzling)
- // (transform prev, curr and result)
- Transform tp, tc, tr;
- // Test for cache friendliness versus doing branchless
- for (int n = 0; n < num; n++) {
- // Transform
- if (use_lerp) {
- for (int i = 0; i < mmi->_vf_size_xform; i++) {
- float a = pf_prev[i];
- float b = pf_curr[i];
- pf_int[i] = (a + ((b - a) * f));
- }
- } else {
- // Silly swizzling, this will slow things down. no idea why it is using this format
- // .. maybe due to the shader.
- tp.basis.elements[0][0] = pf_prev[0];
- tp.basis.elements[0][1] = pf_prev[1];
- tp.basis.elements[0][2] = pf_prev[2];
- tp.basis.elements[1][0] = pf_prev[4];
- tp.basis.elements[1][1] = pf_prev[5];
- tp.basis.elements[1][2] = pf_prev[6];
- tp.basis.elements[2][0] = pf_prev[8];
- tp.basis.elements[2][1] = pf_prev[9];
- tp.basis.elements[2][2] = pf_prev[10];
- tp.origin.x = pf_prev[3];
- tp.origin.y = pf_prev[7];
- tp.origin.z = pf_prev[11];
- tc.basis.elements[0][0] = pf_curr[0];
- tc.basis.elements[0][1] = pf_curr[1];
- tc.basis.elements[0][2] = pf_curr[2];
- tc.basis.elements[1][0] = pf_curr[4];
- tc.basis.elements[1][1] = pf_curr[5];
- tc.basis.elements[1][2] = pf_curr[6];
- tc.basis.elements[2][0] = pf_curr[8];
- tc.basis.elements[2][1] = pf_curr[9];
- tc.basis.elements[2][2] = pf_curr[10];
- tc.origin.x = pf_curr[3];
- tc.origin.y = pf_curr[7];
- tc.origin.z = pf_curr[11];
- TransformInterpolator::interpolate_transform(tp, tc, tr, f);
- pf_int[0] = tr.basis.elements[0][0];
- pf_int[1] = tr.basis.elements[0][1];
- pf_int[2] = tr.basis.elements[0][2];
- pf_int[4] = tr.basis.elements[1][0];
- pf_int[5] = tr.basis.elements[1][1];
- pf_int[6] = tr.basis.elements[1][2];
- pf_int[8] = tr.basis.elements[2][0];
- pf_int[9] = tr.basis.elements[2][1];
- pf_int[10] = tr.basis.elements[2][2];
- pf_int[3] = tr.origin.x;
- pf_int[7] = tr.origin.y;
- pf_int[11] = tr.origin.z;
- }
- pf_prev += mmi->_vf_size_xform;
- pf_curr += mmi->_vf_size_xform;
- pf_int += mmi->_vf_size_xform;
- // Color
- if (mmi->_vf_size_color == 1) {
- const uint8_t *p8_prev = (const uint8_t *)pf_prev;
- const uint8_t *p8_curr = (const uint8_t *)pf_curr;
- uint8_t *p8_int = (uint8_t *)pf_int;
- _interpolate_RGBA8(p8_prev, p8_curr, p8_int, f);
- pf_prev += 1;
- pf_curr += 1;
- pf_int += 1;
- } else if (mmi->_vf_size_color == 4) {
- for (int i = 0; i < 4; i++) {
- pf_int[i] = pf_prev[i] + ((pf_curr[i] - pf_prev[i]) * f);
- }
- pf_prev += 4;
- pf_curr += 4;
- pf_int += 4;
- }
- // Custom Data
- if (mmi->_vf_size_data == 1) {
- const uint8_t *p8_prev = (const uint8_t *)pf_prev;
- const uint8_t *p8_curr = (const uint8_t *)pf_curr;
- uint8_t *p8_int = (uint8_t *)pf_int;
- _interpolate_RGBA8(p8_prev, p8_curr, p8_int, f);
- pf_prev += 1;
- pf_curr += 1;
- pf_int += 1;
- } else if (mmi->_vf_size_data == 4) {
- for (int i = 0; i < 4; i++) {
- pf_int[i] = pf_prev[i] + ((pf_curr[i] - pf_prev[i]) * f);
- }
- pf_prev += 4;
- pf_curr += 4;
- pf_int += 4;
- }
- }
- _multimesh_set_as_bulk_array(rid, mmi->_data_interpolated);
- // make sure AABBs are constantly up to date through the interpolation?
- // NYI
- }
- } // for n
- }
- }
- RID RasterizerStorage::multimesh_create() {
- return _multimesh_create();
- }
- void RasterizerStorage::multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data) {
- MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
- if (mmi) {
- mmi->_transform_format = p_transform_format;
- mmi->_color_format = p_color_format;
- mmi->_data_format = p_data;
- mmi->_num_instances = p_instances;
- mmi->_vf_size_xform = p_transform_format == VS::MULTIMESH_TRANSFORM_3D ? 12 : 8;
- switch (p_color_format) {
- default: {
- mmi->_vf_size_color = 0;
- } break;
- case VS::MULTIMESH_COLOR_8BIT: {
- mmi->_vf_size_color = 1;
- } break;
- case VS::MULTIMESH_COLOR_FLOAT: {
- mmi->_vf_size_color = 4;
- } break;
- }
- switch (p_data) {
- default: {
- mmi->_vf_size_data = 0;
- } break;
- case VS::MULTIMESH_CUSTOM_DATA_8BIT: {
- mmi->_vf_size_data = 1;
- } break;
- case VS::MULTIMESH_CUSTOM_DATA_FLOAT: {
- mmi->_vf_size_data = 4;
- } break;
- }
- mmi->_stride = mmi->_vf_size_xform + mmi->_vf_size_color + mmi->_vf_size_data;
- int size_in_floats = p_instances * mmi->_stride;
- mmi->_data_curr.resize(size_in_floats);
- mmi->_data_prev.resize(size_in_floats);
- mmi->_data_interpolated.resize(size_in_floats);
- mmi->_data_curr.fill(0);
- mmi->_data_prev.fill(0);
- mmi->_data_interpolated.fill(0);
- }
- return _multimesh_allocate(p_multimesh, p_instances, p_transform_format, p_color_format, p_data);
- }
- int RasterizerStorage::multimesh_get_instance_count(RID p_multimesh) const {
- return _multimesh_get_instance_count(p_multimesh);
- }
- void RasterizerStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
- _multimesh_set_mesh(p_multimesh, p_mesh);
- }
- void RasterizerStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {
- MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
- if (mmi) {
- if (mmi->interpolated) {
- ERR_FAIL_COND(p_index >= mmi->_num_instances);
- ERR_FAIL_COND(mmi->_vf_size_xform != 12);
- PoolVector<float>::Write w = mmi->_data_curr.write();
- int start = p_index * mmi->_stride;
- float *ptr = w.ptr();
- ptr += start;
- const Transform &t = p_transform;
- ptr[0] = t.basis.elements[0][0];
- ptr[1] = t.basis.elements[0][1];
- ptr[2] = t.basis.elements[0][2];
- ptr[3] = t.origin.x;
- ptr[4] = t.basis.elements[1][0];
- ptr[5] = t.basis.elements[1][1];
- ptr[6] = t.basis.elements[1][2];
- ptr[7] = t.origin.y;
- ptr[8] = t.basis.elements[2][0];
- ptr[9] = t.basis.elements[2][1];
- ptr[10] = t.basis.elements[2][2];
- ptr[11] = t.origin.z;
- _multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
- #if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
- if (!Engine::get_singleton()->is_in_physics_frame()) {
- PHYSICS_INTERPOLATION_WARNING("Interpolated MultiMesh triggered from outside physics process");
- }
- #endif
- return;
- }
- }
- _multimesh_instance_set_transform(p_multimesh, p_index, p_transform);
- }
- void RasterizerStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
- _multimesh_instance_set_transform_2d(p_multimesh, p_index, p_transform);
- }
- void RasterizerStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
- MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
- if (mmi) {
- if (mmi->interpolated) {
- ERR_FAIL_COND(p_index >= mmi->_num_instances);
- ERR_FAIL_COND(mmi->_vf_size_color == 0);
- PoolVector<float>::Write w = mmi->_data_curr.write();
- int start = (p_index * mmi->_stride) + mmi->_vf_size_xform;
- float *ptr = w.ptr();
- ptr += start;
- if (mmi->_vf_size_color == 4) {
- for (int n = 0; n < 4; n++) {
- ptr[n] = p_color.components[n];
- }
- } else {
- #ifdef DEV_ENABLED
- // The options are currently 4, 1, or zero, but just in case this changes in future...
- ERR_FAIL_COND(mmi->_vf_size_color != 1);
- #endif
- uint32_t *pui = (uint32_t *)ptr;
- *pui = p_color.to_rgba32();
- }
- _multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
- return;
- }
- }
- _multimesh_instance_set_color(p_multimesh, p_index, p_color);
- }
- void RasterizerStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
- MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
- if (mmi) {
- if (mmi->interpolated) {
- ERR_FAIL_COND(p_index >= mmi->_num_instances);
- ERR_FAIL_COND(mmi->_vf_size_data == 0);
- PoolVector<float>::Write w = mmi->_data_curr.write();
- int start = (p_index * mmi->_stride) + mmi->_vf_size_xform + mmi->_vf_size_color;
- float *ptr = w.ptr();
- ptr += start;
- if (mmi->_vf_size_data == 4) {
- for (int n = 0; n < 4; n++) {
- ptr[n] = p_color.components[n];
- }
- } else {
- #ifdef DEV_ENABLED
- // The options are currently 4, 1, or zero, but just in case this changes in future...
- ERR_FAIL_COND(mmi->_vf_size_data != 1);
- #endif
- uint32_t *pui = (uint32_t *)ptr;
- *pui = p_color.to_rgba32();
- }
- _multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
- return;
- }
- }
- _multimesh_instance_set_custom_data(p_multimesh, p_index, p_color);
- }
- RID RasterizerStorage::multimesh_get_mesh(RID p_multimesh) const {
- return _multimesh_get_mesh(p_multimesh);
- }
- Transform RasterizerStorage::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
- return _multimesh_instance_get_transform(p_multimesh, p_index);
- }
- Transform2D RasterizerStorage::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
- return _multimesh_instance_get_transform_2d(p_multimesh, p_index);
- }
- Color RasterizerStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
- return _multimesh_instance_get_color(p_multimesh, p_index);
- }
- Color RasterizerStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
- return _multimesh_instance_get_custom_data(p_multimesh, p_index);
- }
- void RasterizerStorage::multimesh_set_physics_interpolated(RID p_multimesh, bool p_interpolated) {
- MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
- if (mmi) {
- mmi->interpolated = p_interpolated;
- }
- }
- void RasterizerStorage::multimesh_set_physics_interpolation_quality(RID p_multimesh, VS::MultimeshPhysicsInterpolationQuality p_quality) {
- ERR_FAIL_COND((p_quality < 0) || (p_quality > 1));
- MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
- if (mmi) {
- mmi->quality = (int)p_quality;
- }
- }
- void RasterizerStorage::multimesh_instance_reset_physics_interpolation(RID p_multimesh, int p_index) {
- MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
- if (mmi) {
- ERR_FAIL_INDEX(p_index, mmi->_num_instances);
- PoolVector<float>::Write w = mmi->_data_prev.write();
- PoolVector<float>::Read r = mmi->_data_curr.read();
- int start = p_index * mmi->_stride;
- for (int n = 0; n < mmi->_stride; n++) {
- w[start + n] = r[start + n];
- }
- }
- }
- void RasterizerStorage::_multimesh_add_to_interpolation_lists(RID p_multimesh, MMInterpolator &r_mmi) {
- if (!r_mmi.on_interpolate_update_list) {
- r_mmi.on_interpolate_update_list = true;
- _interpolation_data.multimesh_interpolate_update_list.push_back(p_multimesh);
- }
- if (!r_mmi.on_transform_update_list) {
- r_mmi.on_transform_update_list = true;
- _interpolation_data.multimesh_transform_update_list_curr->push_back(p_multimesh);
- }
- }
- void RasterizerStorage::multimesh_set_as_bulk_array_interpolated(RID p_multimesh, const PoolVector<float> &p_array, const PoolVector<float> &p_array_prev) {
- MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
- if (mmi) {
- ERR_FAIL_COND_MSG(p_array.size() != mmi->_data_curr.size(), vformat("Array for current frame should have %d elements, got %d instead.", mmi->_data_curr.size(), p_array.size()));
- ERR_FAIL_COND_MSG(p_array_prev.size() != mmi->_data_prev.size(), vformat("Array for previous frame should have %d elements, got %d instead.", mmi->_data_prev.size(), p_array_prev.size()));
- // We are assuming that mmi->interpolated is the case,
- // (can possibly assert this?)
- // even if this flag hasn't been set - just calling this function suggests
- // interpolation is desired.
- mmi->_data_prev = p_array_prev;
- mmi->_data_curr = p_array;
- _multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
- #if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
- if (!Engine::get_singleton()->is_in_physics_frame()) {
- PHYSICS_INTERPOLATION_WARNING("Interpolated MultiMesh triggered from outside physics process");
- }
- #endif
- }
- }
- void RasterizerStorage::multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) {
- MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
- if (mmi) {
- if (mmi->interpolated) {
- ERR_FAIL_COND_MSG(p_array.size() != mmi->_data_curr.size(), vformat("Array should have %d elements, got %d instead.", mmi->_data_curr.size(), p_array.size()));
- mmi->_data_curr = p_array;
- _multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
- #if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
- if (!Engine::get_singleton()->is_in_physics_frame()) {
- PHYSICS_INTERPOLATION_WARNING("Interpolated MultiMesh triggered from outside physics process");
- }
- #endif
- return;
- }
- }
- _multimesh_set_as_bulk_array(p_multimesh, p_array);
- }
- void RasterizerStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
- _multimesh_set_visible_instances(p_multimesh, p_visible);
- }
- int RasterizerStorage::multimesh_get_visible_instances(RID p_multimesh) const {
- return _multimesh_get_visible_instances(p_multimesh);
- }
- AABB RasterizerStorage::multimesh_get_aabb(RID p_multimesh) const {
- return _multimesh_get_aabb(p_multimesh);
- }
- // The bone bounds are determined by rigging,
- // as such they can be calculated as a one off operation,
- // rather than each call to get_rect().
- void RasterizerCanvas::Item::precalculate_polygon_bone_bounds(const Item::CommandPolygon &p_polygon) const {
- p_polygon.skinning_data->dirty = false;
- p_polygon.skinning_data->untransformed_bound = Rect2(Vector2(), Vector2(-1, -1)); // negative means unused.
- int num_points = p_polygon.points.size();
- const Point2 *pp = &p_polygon.points[0];
- // Calculate bone AABBs.
- int bone_count = RasterizerStorage::base_singleton->skeleton_get_bone_count(skeleton);
- // Get some local aliases
- LocalVector<Rect2> &active_bounds = p_polygon.skinning_data->active_bounds;
- LocalVector<uint16_t> &active_bone_ids = p_polygon.skinning_data->active_bone_ids;
- active_bounds.clear();
- active_bone_ids.clear();
- // Uses dynamic allocation, but shouldn't happen very often.
- // If happens more often, use alloca.
- LocalVector<int32_t> bone_to_active_bone_mapping;
- bone_to_active_bone_mapping.resize(bone_count);
- for (int n = 0; n < bone_count; n++) {
- bone_to_active_bone_mapping[n] = -1;
- }
- const Transform2D &item_transform = skinning_data->skeleton_relative_xform;
- bool some_were_untransformed = false;
- for (int n = 0; n < num_points; n++) {
- Point2 p = pp[n];
- bool bone_space = false;
- float total_weight = 0;
- for (int k = 0; k < 4; k++) {
- int bone_id = p_polygon.bones[n * 4 + k];
- float w = p_polygon.weights[n * 4 + k];
- if (w == 0) {
- continue;
- }
- total_weight += w;
- // Ensure the point is in "bone space" / rigged space.
- if (!bone_space) {
- bone_space = true;
- p = item_transform.xform(p);
- }
- // get the active bone, or create a new active bone
- DEV_ASSERT(bone_id < bone_count);
- int32_t &active_bone = bone_to_active_bone_mapping[bone_id];
- if (active_bone != -1) {
- active_bounds[active_bone].expand_to(p);
- } else {
- // Increment the number of active bones stored.
- active_bone = active_bounds.size();
- active_bounds.resize(active_bone + 1);
- active_bone_ids.resize(active_bone + 1);
- // First point for the bone
- DEV_ASSERT(bone_id <= UINT16_MAX);
- active_bone_ids[active_bone] = bone_id;
- active_bounds[active_bone] = Rect2(p, Vector2(0.00001, 0.00001));
- }
- }
- // If some points were not rigged,
- // we want to add them directly to an "untransformed bound",
- // and merge this with the skinned bound later.
- // Also do this if a point is not FULLY weighted,
- // because the untransformed position is still having an influence.
- if (!bone_space || (total_weight < 0.99f)) {
- if (some_were_untransformed) {
- p_polygon.skinning_data->untransformed_bound.expand_to(pp[n]);
- } else {
- // First point
- some_were_untransformed = true;
- p_polygon.skinning_data->untransformed_bound = Rect2(pp[n], Vector2());
- }
- }
- }
- }
- Rect2 RasterizerCanvas::Item::calculate_polygon_bounds(const Item::CommandPolygon &p_polygon) const {
- int num_points = p_polygon.points.size();
- // If there is no skeleton, or the bones data is invalid...
- // Note : Can we check the second more efficiently? by checking if polygon.skinning_data is set perhaps?
- if (skeleton == RID() || !(num_points && p_polygon.bones.size() == num_points * 4 && p_polygon.weights.size() == p_polygon.bones.size())) {
- // With no skeleton, all points are untransformed.
- Rect2 r;
- const Point2 *pp = &p_polygon.points[0];
- r.position = pp[0];
- for (int n = 1; n < num_points; n++) {
- r.expand_to(pp[n]);
- }
- return r;
- }
- // Skinned skeleton is present.
- ERR_FAIL_COND_V_MSG(!skinning_data, Rect2(), "Skinned Polygon2D must have skeleton_relative_xform set for correct culling.");
- // Ensure the polygon skinning data is created...
- // (This isn't stored on every polygon to save memory).
- if (!p_polygon.skinning_data) {
- p_polygon.skinning_data = memnew(Item::CommandPolygon::SkinningData);
- }
- Item::CommandPolygon::SkinningData &pdata = *p_polygon.skinning_data;
- // This should only occur when rigging has changed.
- // Usually a one off in games.
- if (pdata.dirty) {
- precalculate_polygon_bone_bounds(p_polygon);
- }
- // We only deal with the precalculated ACTIVE bone AABBs using the skeleton.
- // (No need to bother with bones that are unused for this poly.)
- int num_active_bones = pdata.active_bounds.size();
- if (!num_active_bones) {
- return pdata.untransformed_bound;
- }
- // No need to make a dynamic allocation here in 99% of cases.
- Rect2 *bptr = nullptr;
- LocalVector<Rect2> bone_aabbs;
- if (num_active_bones <= 1024) {
- bptr = (Rect2 *)alloca(sizeof(Rect2) * num_active_bones);
- } else {
- bone_aabbs.resize(num_active_bones);
- bptr = bone_aabbs.ptr();
- }
- // Copy across the precalculated bone bounds.
- memcpy(bptr, pdata.active_bounds.ptr(), sizeof(Rect2) * num_active_bones);
- const Transform2D &item_transform_inv = skinning_data->skeleton_relative_xform_inv;
- Rect2 aabb;
- bool first_bone = true;
- for (int n = 0; n < num_active_bones; n++) {
- int bone_id = pdata.active_bone_ids[n];
- const Transform2D &mtx = RasterizerStorage::base_singleton->skeleton_bone_get_transform_2d(skeleton, bone_id);
- Rect2 baabb = mtx.xform(bptr[n]);
- if (first_bone) {
- aabb = baabb;
- first_bone = false;
- } else {
- aabb = aabb.merge(baabb);
- }
- }
- // Transform the polygon AABB back into local space from bone space.
- aabb = item_transform_inv.xform(aabb);
- // If some were untransformed...
- if (pdata.untransformed_bound.size.x >= 0) {
- return pdata.untransformed_bound.merge(aabb);
- }
- return aabb;
- }
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