Commit History

Autor SHA1 Mensaxe Data
  Ingo Ruhnke 0e8f90d4ca Use specific imports to avoid circular imports %!s(int64=2) %!d(string=hai) anos
  Ingo Ruhnke 77ebf89716 Add more type annotations %!s(int64=2) %!d(string=hai) anos
  Ingo Ruhnke d88b673d45 Add some type annotations %!s(int64=2) %!d(string=hai) anos
  Ingo Ruhnke 775de6a103 Tweaked more properties and added some objects %!s(int64=6) %!d(string=hai) anos
  Ingo Ruhnke 30f54a5415 Added some more missing properties %!s(int64=6) %!d(string=hai) anos
  Ingo Ruhnke bdb910cc98 Only write tileset path when it's different from default %!s(int64=6) %!d(string=hai) anos
  Ingo Ruhnke c8007d3e85 Added some newlines for better spacing %!s(int64=6) %!d(string=hai) anos
  Ingo Ruhnke cf543d7dc0 Switched over to absolute imports, some more cleanup %!s(int64=6) %!d(string=hai) anos
  Ingo Ruhnke 02badbff4b Merge commit '44972054f1f4d3df705f014f909547ae5af4bcac' (aka 'text-editor') %!s(int64=6) %!d(string=hai) anos
  Karkus 8e41d093e4 New Level Wizard Fix %!s(int64=8) %!d(string=hai) anos
  Karkus ac2c2a7340 Flexlay uses Python's logging module %!s(int64=9) %!d(string=hai) anos
  Karkus a3a8095e2b Adds "main" spawnpoint to new sector %!s(int64=9) %!d(string=hai) anos
  Karkus 1e82b39bfe Creates Camera object automatically, forces user to save new level. %!s(int64=9) %!d(string=hai) anos
  Karkus c52eaf33cd Most FileDialogs now look nicer and have suggested file extensions %!s(int64=9) %!d(string=hai) anos
  Karkus 8b97cc0604 Adds SuperTuxArguments object to handle command-line args. %!s(int64=9) %!d(string=hai) anos
  Karkus e2544e8214 Worldmaps load as worldmaps, but don't work. %!s(int64=9) %!d(string=hai) anos
  Karkus 4e84d343a0 Writes tileset to file, and repaints editormap when changed %!s(int64=9) %!d(string=hai) anos
  Tobias Markus ead9eaf8bc Move tileset_path setting to level.py %!s(int64=9) %!d(string=hai) anos
  Tobias Markus bec89b3d7c Take tileset setting into account %!s(int64=9) %!d(string=hai) anos
  Daniel Butum 111066b923 Run PEP8 cleaner on the project %!s(int64=9) %!d(string=hai) anos
  Tobias Markus d33c05a7c0 Move tileset_path setting to level.py %!s(int64=9) %!d(string=hai) anos
  Tobias Markus e28161834f Take tileset setting into account %!s(int64=9) %!d(string=hai) anos
  Ingo Ruhnke 408cec071f Some more compatibility fixes %!s(int64=10) %!d(string=hai) anos
  Ingo Ruhnke 465a72ad6d Added Torch, Candle and brought SecretArea and target_time in line with the C# editor %!s(int64=10) %!d(string=hai) anos
  Ingo Ruhnke ad154c5129 Some more adjustments to the level format %!s(int64=10) %!d(string=hai) anos
  Ingo Ruhnke fd177b502e Renamed save to write and Sector.objects to Sector.object_layer %!s(int64=10) %!d(string=hai) anos
  Ingo Ruhnke c5f72b50e9 Some more fixes to handle V2 level format properly %!s(int64=10) %!d(string=hai) anos
  Ingo Ruhnke 66b421f975 More fixes to object loading and saving %!s(int64=10) %!d(string=hai) anos
  Ingo Ruhnke 0eace66100 Rewrote SuperTux GameObj and ObjectBrush handling, removed V1 load/save support %!s(int64=10) %!d(string=hai) anos
  Ingo Ruhnke 2664d7ff59 Some module dependency cleanup %!s(int64=10) %!d(string=hai) anos