Ingo Ruhnke
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0e8f90d4ca
Use specific imports to avoid circular imports
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%!s(int64=2) %!d(string=hai) anos |
Ingo Ruhnke
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77ebf89716
Add more type annotations
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%!s(int64=2) %!d(string=hai) anos |
Ingo Ruhnke
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d88b673d45
Add some type annotations
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%!s(int64=2) %!d(string=hai) anos |
Ingo Ruhnke
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775de6a103
Tweaked more properties and added some objects
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%!s(int64=6) %!d(string=hai) anos |
Ingo Ruhnke
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30f54a5415
Added some more missing properties
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%!s(int64=6) %!d(string=hai) anos |
Ingo Ruhnke
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bdb910cc98
Only write tileset path when it's different from default
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%!s(int64=6) %!d(string=hai) anos |
Ingo Ruhnke
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c8007d3e85
Added some newlines for better spacing
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%!s(int64=6) %!d(string=hai) anos |
Ingo Ruhnke
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cf543d7dc0
Switched over to absolute imports, some more cleanup
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%!s(int64=6) %!d(string=hai) anos |
Ingo Ruhnke
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02badbff4b
Merge commit '44972054f1f4d3df705f014f909547ae5af4bcac' (aka 'text-editor')
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%!s(int64=6) %!d(string=hai) anos |
Karkus
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8e41d093e4
New Level Wizard Fix
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%!s(int64=8) %!d(string=hai) anos |
Karkus
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ac2c2a7340
Flexlay uses Python's logging module
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%!s(int64=9) %!d(string=hai) anos |
Karkus
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a3a8095e2b
Adds "main" spawnpoint to new sector
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%!s(int64=9) %!d(string=hai) anos |
Karkus
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1e82b39bfe
Creates Camera object automatically, forces user to save new level.
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%!s(int64=9) %!d(string=hai) anos |
Karkus
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c52eaf33cd
Most FileDialogs now look nicer and have suggested file extensions
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%!s(int64=9) %!d(string=hai) anos |
Karkus
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8b97cc0604
Adds SuperTuxArguments object to handle command-line args.
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%!s(int64=9) %!d(string=hai) anos |
Karkus
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e2544e8214
Worldmaps load as worldmaps, but don't work.
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%!s(int64=9) %!d(string=hai) anos |
Karkus
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4e84d343a0
Writes tileset to file, and repaints editormap when changed
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%!s(int64=9) %!d(string=hai) anos |
Tobias Markus
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ead9eaf8bc
Move tileset_path setting to level.py
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%!s(int64=9) %!d(string=hai) anos |
Tobias Markus
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bec89b3d7c
Take tileset setting into account
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%!s(int64=9) %!d(string=hai) anos |
Daniel Butum
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111066b923
Run PEP8 cleaner on the project
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%!s(int64=9) %!d(string=hai) anos |
Tobias Markus
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d33c05a7c0
Move tileset_path setting to level.py
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%!s(int64=9) %!d(string=hai) anos |
Tobias Markus
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e28161834f
Take tileset setting into account
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%!s(int64=9) %!d(string=hai) anos |
Ingo Ruhnke
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408cec071f
Some more compatibility fixes
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%!s(int64=10) %!d(string=hai) anos |
Ingo Ruhnke
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465a72ad6d
Added Torch, Candle and brought SecretArea and target_time in line with the C# editor
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%!s(int64=10) %!d(string=hai) anos |
Ingo Ruhnke
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ad154c5129
Some more adjustments to the level format
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%!s(int64=10) %!d(string=hai) anos |
Ingo Ruhnke
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fd177b502e
Renamed save to write and Sector.objects to Sector.object_layer
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%!s(int64=10) %!d(string=hai) anos |
Ingo Ruhnke
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c5f72b50e9
Some more fixes to handle V2 level format properly
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%!s(int64=10) %!d(string=hai) anos |
Ingo Ruhnke
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66b421f975
More fixes to object loading and saving
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%!s(int64=10) %!d(string=hai) anos |
Ingo Ruhnke
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0eace66100
Rewrote SuperTux GameObj and ObjectBrush handling, removed V1 load/save support
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%!s(int64=10) %!d(string=hai) anos |
Ingo Ruhnke
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2664d7ff59
Some module dependency cleanup
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%!s(int64=10) %!d(string=hai) anos |