Commit History

Author SHA1 Message Date
  Ingo Ruhnke 0e8f90d4ca Use specific imports to avoid circular imports 2 years ago
  Ingo Ruhnke 77ebf89716 Add more type annotations 2 years ago
  Ingo Ruhnke d88b673d45 Add some type annotations 2 years ago
  Ingo Ruhnke 775de6a103 Tweaked more properties and added some objects 6 years ago
  Ingo Ruhnke 30f54a5415 Added some more missing properties 6 years ago
  Ingo Ruhnke bdb910cc98 Only write tileset path when it's different from default 6 years ago
  Ingo Ruhnke c8007d3e85 Added some newlines for better spacing 6 years ago
  Ingo Ruhnke cf543d7dc0 Switched over to absolute imports, some more cleanup 6 years ago
  Ingo Ruhnke 02badbff4b Merge commit '44972054f1f4d3df705f014f909547ae5af4bcac' (aka 'text-editor') 6 years ago
  Karkus 8e41d093e4 New Level Wizard Fix 9 years ago
  Karkus ac2c2a7340 Flexlay uses Python's logging module 9 years ago
  Karkus a3a8095e2b Adds "main" spawnpoint to new sector 9 years ago
  Karkus 1e82b39bfe Creates Camera object automatically, forces user to save new level. 9 years ago
  Karkus c52eaf33cd Most FileDialogs now look nicer and have suggested file extensions 9 years ago
  Karkus 8b97cc0604 Adds SuperTuxArguments object to handle command-line args. 9 years ago
  Karkus e2544e8214 Worldmaps load as worldmaps, but don't work. 9 years ago
  Karkus 4e84d343a0 Writes tileset to file, and repaints editormap when changed 9 years ago
  Tobias Markus ead9eaf8bc Move tileset_path setting to level.py 9 years ago
  Tobias Markus bec89b3d7c Take tileset setting into account 9 years ago
  Daniel Butum 111066b923 Run PEP8 cleaner on the project 9 years ago
  Tobias Markus d33c05a7c0 Move tileset_path setting to level.py 9 years ago
  Tobias Markus e28161834f Take tileset setting into account 9 years ago
  Ingo Ruhnke 408cec071f Some more compatibility fixes 10 years ago
  Ingo Ruhnke 465a72ad6d Added Torch, Candle and brought SecretArea and target_time in line with the C# editor 10 years ago
  Ingo Ruhnke ad154c5129 Some more adjustments to the level format 10 years ago
  Ingo Ruhnke fd177b502e Renamed save to write and Sector.objects to Sector.object_layer 10 years ago
  Ingo Ruhnke c5f72b50e9 Some more fixes to handle V2 level format properly 10 years ago
  Ingo Ruhnke 66b421f975 More fixes to object loading and saving 10 years ago
  Ingo Ruhnke 0eace66100 Rewrote SuperTux GameObj and ObjectBrush handling, removed V1 load/save support 10 years ago
  Ingo Ruhnke 2664d7ff59 Some module dependency cleanup 10 years ago