Historique des commits

Auteur SHA1 Message Date
  Ingo Ruhnke 0e8f90d4ca Use specific imports to avoid circular imports il y a 2 ans
  Ingo Ruhnke 77ebf89716 Add more type annotations il y a 2 ans
  Ingo Ruhnke d88b673d45 Add some type annotations il y a 2 ans
  Ingo Ruhnke 775de6a103 Tweaked more properties and added some objects il y a 6 ans
  Ingo Ruhnke 30f54a5415 Added some more missing properties il y a 6 ans
  Ingo Ruhnke bdb910cc98 Only write tileset path when it's different from default il y a 6 ans
  Ingo Ruhnke c8007d3e85 Added some newlines for better spacing il y a 6 ans
  Ingo Ruhnke cf543d7dc0 Switched over to absolute imports, some more cleanup il y a 6 ans
  Ingo Ruhnke 02badbff4b Merge commit '44972054f1f4d3df705f014f909547ae5af4bcac' (aka 'text-editor') il y a 6 ans
  Karkus 8e41d093e4 New Level Wizard Fix il y a 8 ans
  Karkus ac2c2a7340 Flexlay uses Python's logging module il y a 9 ans
  Karkus a3a8095e2b Adds "main" spawnpoint to new sector il y a 9 ans
  Karkus 1e82b39bfe Creates Camera object automatically, forces user to save new level. il y a 9 ans
  Karkus c52eaf33cd Most FileDialogs now look nicer and have suggested file extensions il y a 9 ans
  Karkus 8b97cc0604 Adds SuperTuxArguments object to handle command-line args. il y a 9 ans
  Karkus e2544e8214 Worldmaps load as worldmaps, but don't work. il y a 9 ans
  Karkus 4e84d343a0 Writes tileset to file, and repaints editormap when changed il y a 9 ans
  Tobias Markus ead9eaf8bc Move tileset_path setting to level.py il y a 9 ans
  Tobias Markus bec89b3d7c Take tileset setting into account il y a 9 ans
  Daniel Butum 111066b923 Run PEP8 cleaner on the project il y a 9 ans
  Tobias Markus d33c05a7c0 Move tileset_path setting to level.py il y a 9 ans
  Tobias Markus e28161834f Take tileset setting into account il y a 9 ans
  Ingo Ruhnke 408cec071f Some more compatibility fixes il y a 10 ans
  Ingo Ruhnke 465a72ad6d Added Torch, Candle and brought SecretArea and target_time in line with the C# editor il y a 10 ans
  Ingo Ruhnke ad154c5129 Some more adjustments to the level format il y a 10 ans
  Ingo Ruhnke fd177b502e Renamed save to write and Sector.objects to Sector.object_layer il y a 10 ans
  Ingo Ruhnke c5f72b50e9 Some more fixes to handle V2 level format properly il y a 10 ans
  Ingo Ruhnke 66b421f975 More fixes to object loading and saving il y a 10 ans
  Ingo Ruhnke 0eace66100 Rewrote SuperTux GameObj and ObjectBrush handling, removed V1 load/save support il y a 10 ans
  Ingo Ruhnke 2664d7ff59 Some module dependency cleanup il y a 10 ans