Gene Walters 4c6125ceec Properly spawn network prefabs that contain more than one entity by ensuring to keep children entities local transform. Adding fix to avoid distracting warnings during the network spawn process (#18600) 2 周之前
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EntityReplication 3055a606d5 Multiplayer: Send updated properties in delete messages (#16013) 1 年之前
NetworkEntityAuthorityTracker.cpp bb79fa3635 Remove -Wno-unused-variable suppression (#7333) 2 年之前
NetworkEntityAuthorityTracker.h 7e65104155 Addressing PR feedback 3 年之前
NetworkEntityHandle.cpp 4449e83c3b Further fixes to get client migrations functional, plus a bug fix from the netBindComponent lookup optimization 3 年之前
NetworkEntityManager.cpp 4c6125ceec Properly spawn network prefabs that contain more than one entity by ensuring to keep children entities local transform. Adding fix to avoid distracting warnings during the network spawn process (#18600) 2 周之前
NetworkEntityManager.h a05f4d2ac0 Change the NetBind component to remove its entity from network tracking on Deactivate. (#14985) 1 年之前
NetworkEntityRpcMessage.cpp 1eaf092e84 More bug fixes and updates for type validation during serialization 2 年之前
NetworkEntityTracker.cpp 8d993494f6 Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 3 年之前
NetworkEntityTracker.h 444ba1fefb Add several unit tests for NetworkEntity in Multiplayer Gem 2 年之前
NetworkEntityTracker.inl 8d993494f6 Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 3 年之前
NetworkEntityUpdateMessage.cpp 3055a606d5 Multiplayer: Send updated properties in delete messages (#16013) 1 年之前
NetworkSpawnableLibrary.cpp 0f02a6485a Settings registry editor/origin tracking (#11028) 2 年之前
NetworkSpawnableLibrary.h fbfea49b68 small comment tweak based on feedback 3 年之前