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EntityReplication
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3055a606d5
Multiplayer: Send updated properties in delete messages (#16013)
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1 anno fa |
NetworkEntityAuthorityTracker.cpp
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bb79fa3635
Remove -Wno-unused-variable suppression (#7333)
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2 anni fa |
NetworkEntityAuthorityTracker.h
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7e65104155
Addressing PR feedback
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3 anni fa |
NetworkEntityHandle.cpp
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4449e83c3b
Further fixes to get client migrations functional, plus a bug fix from the netBindComponent lookup optimization
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3 anni fa |
NetworkEntityManager.cpp
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4c6125ceec
Properly spawn network prefabs that contain more than one entity by ensuring to keep children entities local transform. Adding fix to avoid distracting warnings during the network spawn process (#18600)
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2 settimane fa |
NetworkEntityManager.h
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a05f4d2ac0
Change the NetBind component to remove its entity from network tracking on Deactivate. (#14985)
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1 anno fa |
NetworkEntityRpcMessage.cpp
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1eaf092e84
More bug fixes and updates for type validation during serialization
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2 anni fa |
NetworkEntityTracker.cpp
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8d993494f6
Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
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3 anni fa |
NetworkEntityTracker.h
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444ba1fefb
Add several unit tests for NetworkEntity in Multiplayer Gem
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2 anni fa |
NetworkEntityTracker.inl
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8d993494f6
Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
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3 anni fa |
NetworkEntityUpdateMessage.cpp
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3055a606d5
Multiplayer: Send updated properties in delete messages (#16013)
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1 anno fa |
NetworkSpawnableLibrary.cpp
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0f02a6485a
Settings registry editor/origin tracking (#11028)
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2 anni fa |
NetworkSpawnableLibrary.h
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fbfea49b68
small comment tweak based on feedback
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3 anni fa |