D15C0DE
|
c5d21a4f04
Upgrade shaders to GLSL 3.30
|
4 jaren geleden |
m9710797
|
d5d482831e
Use glDrawArrays() in scalers algorithms
|
10 jaren geleden |
wouter
|
d089095d55
Various text-processing stuff
|
11 jaren geleden |
Wouter Vermaelen
|
03789f49e5
Support superimpose in SDLGL-PP 'tv' scaler
|
15 jaren geleden |
Wouter Vermaelen
|
02af18a272
switched to non_power_of_two textures instead of texture_rectangle in SDLGL-PP renderer
|
18 jaren geleden |
Wouter Vermaelen
|
65950c9a02
made rectangle_textures available on correct resolution on vertical linewidth borders
|
18 jaren geleden |
Wouter Vermaelen
|
915eda81ce
use texture_rectangle for SDLGL-PP shader
|
18 jaren geleden |
Maarten ter Huurne
|
5dbff24e15
Added new scaler "TV".
|
18 jaren geleden |