Commit History

Autor SHA1 Mensaxe Data
  D15C0DE c5d21a4f04 Upgrade shaders to GLSL 3.30 %!s(int64=4) %!d(string=hai) anos
  m9710797 d5d482831e Use glDrawArrays() in scalers algorithms %!s(int64=10) %!d(string=hai) anos
  wouter d089095d55 Various text-processing stuff %!s(int64=11) %!d(string=hai) anos
  Wouter Vermaelen 03789f49e5 Support superimpose in SDLGL-PP 'tv' scaler %!s(int64=15) %!d(string=hai) anos
  Wouter Vermaelen 02af18a272 switched to non_power_of_two textures instead of texture_rectangle in SDLGL-PP renderer %!s(int64=18) %!d(string=hai) anos
  Wouter Vermaelen 65950c9a02 made rectangle_textures available on correct resolution on vertical linewidth borders %!s(int64=18) %!d(string=hai) anos
  Wouter Vermaelen 915eda81ce use texture_rectangle for SDLGL-PP shader %!s(int64=18) %!d(string=hai) anos
  Maarten ter Huurne 5dbff24e15 Added new scaler "TV". %!s(int64=18) %!d(string=hai) anos