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joints
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9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
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2 mesiacov pred |
SCsub
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9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
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2 mesiacov pred |
animatable_body_3d.cpp
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35dafc9fa8
Split monolithic physics class files
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9 mesiacov pred |
animatable_body_3d.h
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35dafc9fa8
Split monolithic physics class files
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9 mesiacov pred |
area_3d.cpp
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413c11357d
Use Core/Scene stringnames consistently
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6 mesiacov pred |
area_3d.h
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413c11357d
Use Core/Scene stringnames consistently
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6 mesiacov pred |
character_body_3d.cpp
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6764338e09
Fix physics platform behaviour regression
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2 mesiacov pred |
character_body_3d.h
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4176102a5e
Store ObjectID instead of pointer for KinematicCollision owner
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7 mesiacov pred |
collision_object_3d.cpp
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9dc231366d
Fix super call in various `get_configuration_warnings` methods
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2 mesiacov pred |
collision_object_3d.h
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35dafc9fa8
Split monolithic physics class files
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9 mesiacov pred |
collision_polygon_3d.cpp
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9dc231366d
Fix super call in various `get_configuration_warnings` methods
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2 mesiacov pred |
collision_polygon_3d.h
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35dafc9fa8
Split monolithic physics class files
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9 mesiacov pred |
collision_shape_3d.cpp
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9dc231366d
Fix super call in various `get_configuration_warnings` methods
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2 mesiacov pred |
collision_shape_3d.h
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35dafc9fa8
Split monolithic physics class files
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9 mesiacov pred |
kinematic_collision_3d.cpp
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4176102a5e
Store ObjectID instead of pointer for KinematicCollision owner
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7 mesiacov pred |
kinematic_collision_3d.h
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4176102a5e
Store ObjectID instead of pointer for KinematicCollision owner
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7 mesiacov pred |
physical_bone_3d.cpp
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793f3832e5
Rework migration of animate_physical_bones to compatibility
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5 mesiacov pred |
physical_bone_3d.h
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04dd299cba
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
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7 mesiacov pred |
physics_body_3d.cpp
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4176102a5e
Store ObjectID instead of pointer for KinematicCollision owner
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7 mesiacov pred |
physics_body_3d.h
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4176102a5e
Store ObjectID instead of pointer for KinematicCollision owner
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7 mesiacov pred |
ray_cast_3d.cpp
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925b690c98
Core: Integrate `Ref::instantiate` where possible
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2 týždňov pred |
ray_cast_3d.h
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f556d7a54b
Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
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9 mesiacov pred |
rigid_body_3d.cpp
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26938086eb
Fix a few more super calls in `get_configuration_warnings` methods
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2 týždňov pred |
rigid_body_3d.h
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35dafc9fa8
Split monolithic physics class files
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9 mesiacov pred |
shape_cast_3d.cpp
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925b690c98
Core: Integrate `Ref::instantiate` where possible
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2 týždňov pred |
shape_cast_3d.h
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e47ff98451
Expose `ShapeCast{2D,3D}::get_collision_result`
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3 mesiacov pred |
spring_arm_3d.cpp
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35dafc9fa8
Split monolithic physics class files
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9 mesiacov pred |
spring_arm_3d.h
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35dafc9fa8
Split monolithic physics class files
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9 mesiacov pred |
static_body_3d.cpp
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35dafc9fa8
Split monolithic physics class files
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9 mesiacov pred |
static_body_3d.h
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35dafc9fa8
Split monolithic physics class files
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9 mesiacov pred |
vehicle_body_3d.cpp
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e3895e0ca2
Add units to VehicleWheel3D suspension stiffness and damping
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2 mesiacov pred |
vehicle_body_3d.h
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b56a0370c4
Expose contact point and contact normal on VehicleWheel3D
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2 mesiacov pred |