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effects
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41dcabb0cf
Fix SSR not working properly in stereo
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10 months ago |
environment
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8a2d345a85
Fixes spotlight's cluster artifacts and negative light.
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1 year ago |
forward_clustered
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57ba7ded87
Fix bug with alpha to coverage by enabling depth discard when using alpha to coverage
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1 year ago |
forward_mobile
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57ba7ded87
Fix bug with alpha to coverage by enabling depth discard when using alpha to coverage
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1 year ago |
SCsub
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02ea1de7d0
Extract shared scene data into a separate class
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2 years ago |
blit.glsl
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57eb762bae
Add option to enable HDR rendering in 2D
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1 year ago |
canvas.glsl
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663ba67016
Fix 2D normals for transposed texture
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10 months ago |
canvas_occlusion.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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2 years ago |
canvas_sdf.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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2 years ago |
canvas_uniforms_inc.glsl
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57eb762bae
Add option to enable HDR rendering in 2D
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1 year ago |
cluster_data_inc.glsl
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58ff0dac1a
Create mobile renderer
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3 years ago |
cluster_debug.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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2 years ago |
cluster_render.glsl
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6465432570
Save cluster render shader from being optimized out entirely
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1 year ago |
cluster_store.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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2 years ago |
decal_data_inc.glsl
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700f9d916d
More fixes to mobile renderer
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3 years ago |
giprobe_write.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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2 years ago |
light_data_inc.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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2 years ago |
particles.glsl
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c228fe1a0d
Particle internal refactor and additions for more artistic control
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1 year ago |
particles_copy.glsl
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9ecafcc491
Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
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1 year ago |
samplers_inc.glsl
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35715e510f
replace sampler arrays with constant sampler elements
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1 year ago |
scene_data_inc.glsl
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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1 year ago |
scene_forward_aa_inc.glsl
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81d8b502cc
Fix alpha hash by correcting typos and doing calculations in object space
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2 years ago |
scene_forward_gi_inc.glsl
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35715e510f
replace sampler arrays with constant sampler elements
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1 year ago |
scene_forward_lights_inc.glsl
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51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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1 year ago |
skeleton.glsl
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51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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1 year ago |