kleonc 663ba67016 Fix 2D normals for transposed texture 10 months ago
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effects 41dcabb0cf Fix SSR not working properly in stereo 10 months ago
environment 8a2d345a85 Fixes spotlight's cluster artifacts and negative light. 1 year ago
forward_clustered 57ba7ded87 Fix bug with alpha to coverage by enabling depth discard when using alpha to coverage 1 year ago
forward_mobile 57ba7ded87 Fix bug with alpha to coverage by enabling depth discard when using alpha to coverage 1 year ago
SCsub 02ea1de7d0 Extract shared scene data into a separate class 2 years ago
blit.glsl 57eb762bae Add option to enable HDR rendering in 2D 1 year ago
canvas.glsl 663ba67016 Fix 2D normals for transposed texture 10 months ago
canvas_occlusion.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 2 years ago
canvas_sdf.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 2 years ago
canvas_uniforms_inc.glsl 57eb762bae Add option to enable HDR rendering in 2D 1 year ago
cluster_data_inc.glsl 58ff0dac1a Create mobile renderer 3 years ago
cluster_debug.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 2 years ago
cluster_render.glsl 6465432570 Save cluster render shader from being optimized out entirely 1 year ago
cluster_store.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 2 years ago
decal_data_inc.glsl 700f9d916d More fixes to mobile renderer 3 years ago
giprobe_write.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 2 years ago
light_data_inc.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 2 years ago
particles.glsl c228fe1a0d Particle internal refactor and additions for more artistic control 1 year ago
particles_copy.glsl 9ecafcc491 Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale 1 year ago
samplers_inc.glsl 35715e510f replace sampler arrays with constant sampler elements 1 year ago
scene_data_inc.glsl 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 year ago
scene_forward_aa_inc.glsl 81d8b502cc Fix alpha hash by correcting typos and doing calculations in object space 2 years ago
scene_forward_gi_inc.glsl 35715e510f replace sampler arrays with constant sampler elements 1 year ago
scene_forward_lights_inc.glsl 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 year ago
skeleton.glsl 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 year ago