kleonc 663ba67016 Fix 2D normals for transposed texture 10 月之前
..
effects 41dcabb0cf Fix SSR not working properly in stereo 10 月之前
environment 8a2d345a85 Fixes spotlight's cluster artifacts and negative light. 1 年之前
forward_clustered 57ba7ded87 Fix bug with alpha to coverage by enabling depth discard when using alpha to coverage 1 年之前
forward_mobile 57ba7ded87 Fix bug with alpha to coverage by enabling depth discard when using alpha to coverage 1 年之前
SCsub 02ea1de7d0 Extract shared scene data into a separate class 2 年之前
blit.glsl 57eb762bae Add option to enable HDR rendering in 2D 1 年之前
canvas.glsl 663ba67016 Fix 2D normals for transposed texture 10 月之前
canvas_occlusion.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 2 年之前
canvas_sdf.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 2 年之前
canvas_uniforms_inc.glsl 57eb762bae Add option to enable HDR rendering in 2D 1 年之前
cluster_data_inc.glsl 58ff0dac1a Create mobile renderer 3 年之前
cluster_debug.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 2 年之前
cluster_render.glsl 6465432570 Save cluster render shader from being optimized out entirely 1 年之前
cluster_store.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 2 年之前
decal_data_inc.glsl 700f9d916d More fixes to mobile renderer 3 年之前
giprobe_write.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 2 年之前
light_data_inc.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 2 年之前
particles.glsl c228fe1a0d Particle internal refactor and additions for more artistic control 1 年之前
particles_copy.glsl 9ecafcc491 Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale 1 年之前
samplers_inc.glsl 35715e510f replace sampler arrays with constant sampler elements 1 年之前
scene_data_inc.glsl 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 年之前
scene_forward_aa_inc.glsl 81d8b502cc Fix alpha hash by correcting typos and doing calculations in object space 2 年之前
scene_forward_gi_inc.glsl 35715e510f replace sampler arrays with constant sampler elements 1 年之前
scene_forward_lights_inc.glsl 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 年之前
skeleton.glsl 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 年之前