Bastiaan Olij 41dcabb0cf Fix SSR not working properly in stereo 11 ヶ月 前
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fsr2 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 年間 前
SCsub 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 年間 前
blur_raster.glsl 6e7d87fb25 Use fullscreen tri instead of quad 1 年間 前
blur_raster_inc.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 2 年 前
bokeh_dof.glsl e844b95eaf Fix DoF artifacting at high blur amounts 2 年 前
bokeh_dof_inc.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 2 年 前
bokeh_dof_raster.glsl 6e7d87fb25 Use fullscreen tri instead of quad 1 年間 前
copy.glsl de42258154 Optimizing glow behaviour 1 年間 前
copy_to_fb.glsl bdd4001ef0 Various fixes and documentation for CanvasGroup 2 年 前
cube_to_dp.glsl 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects 2 年 前
cubemap_downsampler.glsl 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects 2 年 前
cubemap_downsampler_inc.glsl 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects 2 年 前
cubemap_downsampler_raster.glsl e3b8af723e Fix cubemap downsampler logic 1 年間 前
cubemap_filter.glsl 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects 2 年 前
cubemap_filter_raster.glsl 6e7d87fb25 Use fullscreen tri instead of quad 1 年間 前
cubemap_roughness.glsl 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects 2 年 前
cubemap_roughness_inc.glsl b2b89d7294 Properly remap roughness when reading from radiance map 2 年 前
cubemap_roughness_raster.glsl 6e7d87fb25 Use fullscreen tri instead of quad 1 年間 前
fsr_upscale.glsl d95794ec8a One Copyright Update to rule them all 1 年間 前
luminance_reduce.glsl 9b549231e4 Move luminance effect into its own class and use new buffers system 1 年間 前
luminance_reduce_raster.glsl 6e7d87fb25 Use fullscreen tri instead of quad 1 年間 前
luminance_reduce_raster_inc.glsl 9b549231e4 Move luminance effect into its own class and use new buffers system 1 年間 前
motion_vector_inc.glsl 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 年間 前
motion_vectors.glsl 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 年間 前
resolve.glsl 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 2 年 前
roughness_limiter.glsl a8ec72cf94 Move roughness limiter and sort into their own classes 1 年間 前
screen_space_reflection.glsl 5b2e54c17b Fresnel should darken the SSR reflections instead of blending them with specular light. 1 年間 前
screen_space_reflection_filter.glsl eefcb5ed67 Move screen space effects into a separate class 2 年 前
screen_space_reflection_inc.glsl eefcb5ed67 Move screen space effects into a separate class 2 年 前
screen_space_reflection_scale.glsl faaf27f284 Fix various typos with codespell 1 年間 前
shadow_frustum.glsl d9eb9665da Draw frustum splices ontop of direction shadow atlas for debug purposes 1 年間 前
sort.glsl a8ec72cf94 Move roughness limiter and sort into their own classes 1 年間 前
specular_merge.glsl 41dcabb0cf Fix SSR not working properly in stereo 10 ヶ月 前
ss_effects_downsample.glsl c9c14410e9 Fix sampling bug when SSAO is using half size 1 年間 前
ssao.glsl db9dfb7233 Increase SSAO and SSIL bias to account for variance in mipmap generation 1 年間 前
ssao_blur.glsl eefcb5ed67 Move screen space effects into a separate class 2 年 前
ssao_importance_map.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell 1 年間 前
ssao_interleave.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell 1 年間 前
ssil.glsl db9dfb7233 Increase SSAO and SSIL bias to account for variance in mipmap generation 1 年間 前
ssil_blur.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell 1 年間 前
ssil_importance_map.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell 1 年間 前
ssil_interleave.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell 1 年間 前
subsurface_scattering.glsl 2cd84be64d Extracting render buffers and changing it to a more generic solution 2 年 前
taa_resolve.glsl f14c944c21 Flip convention of motion vector to point from current pixel to the previous pixel. 1 年間 前
tonemap.glsl 1163dac9e3 Merge pull request #80215 from clayjohn/HDR-2D 1 年間 前
vrs.glsl 6e7d87fb25 Use fullscreen tri instead of quad 1 年間 前