clayjohn c684d65c64 Use transformed roughness instead of raw roughness to calculate roughness fade in SSR vor 6 Monaten
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fsr2 cc4d39b0c1 Acyclic Command Graph for RenderingDevice. vor 1 Jahr
SCsub 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. vor 1 Jahr
blur_raster.glsl 6e7d87fb25 Use fullscreen tri instead of quad vor 1 Jahr
blur_raster_inc.glsl 385ee5c70b Implement Physical Light Units as an optional setting. vor 2 Jahren
bokeh_dof.glsl d950f5f838 Use Reverse Z for the depth buffer vor 10 Monaten
bokeh_dof_inc.glsl 385ee5c70b Implement Physical Light Units as an optional setting. vor 2 Jahren
bokeh_dof_raster.glsl 78ede4f8b6 Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx vor 7 Monaten
copy.glsl de42258154 Optimizing glow behaviour vor 1 Jahr
copy_to_fb.glsl 226ca2f04c Fix issue with copy shader not working in multiview vor 10 Monaten
cube_to_dp.glsl d950f5f838 Use Reverse Z for the depth buffer vor 10 Monaten
cubemap_downsampler.glsl 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects vor 2 Jahren
cubemap_downsampler_inc.glsl 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects vor 2 Jahren
cubemap_downsampler_raster.glsl e3b8af723e Fix cubemap downsampler logic vor 1 Jahr
cubemap_filter.glsl 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects vor 2 Jahren
cubemap_filter_raster.glsl 6e7d87fb25 Use fullscreen tri instead of quad vor 1 Jahr
cubemap_roughness.glsl 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects vor 2 Jahren
cubemap_roughness_inc.glsl b2b89d7294 Properly remap roughness when reading from radiance map vor 2 Jahren
cubemap_roughness_raster.glsl 6e7d87fb25 Use fullscreen tri instead of quad vor 1 Jahr
fsr_upscale.glsl d95794ec8a One Copyright Update to rule them all vor 2 Jahren
luminance_reduce.glsl 9b549231e4 Move luminance effect into its own class and use new buffers system vor 2 Jahren
luminance_reduce_raster.glsl 6e7d87fb25 Use fullscreen tri instead of quad vor 1 Jahr
luminance_reduce_raster_inc.glsl 9b549231e4 Move luminance effect into its own class and use new buffers system vor 2 Jahren
motion_vector_inc.glsl 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. vor 1 Jahr
motion_vectors.glsl 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. vor 1 Jahr
resolve.glsl 997810e417 Split GI effects and fix stereoscopic rendering of GI effects vor 2 Jahren
roughness_limiter.glsl a8ec72cf94 Move roughness limiter and sort into their own classes vor 1 Jahr
screen_space_reflection.glsl c684d65c64 Use transformed roughness instead of raw roughness to calculate roughness fade in SSR vor 5 Monaten
screen_space_reflection_filter.glsl eefcb5ed67 Move screen space effects into a separate class vor 2 Jahren
screen_space_reflection_inc.glsl 56ed2cb6d1 Fix SSR orientation issues when using orthogonal camera vor 7 Monaten
screen_space_reflection_scale.glsl d950f5f838 Use Reverse Z for the depth buffer vor 10 Monaten
shadow_frustum.glsl d9eb9665da Draw frustum splices ontop of direction shadow atlas for debug purposes vor 1 Jahr
sort.glsl a8ec72cf94 Move roughness limiter and sort into their own classes vor 1 Jahr
specular_merge.glsl 10a8b88165 Fix SSR not working properly in stereo vor 1 Jahr
ss_effects_downsample.glsl e0f736ec10 Properly linearize depth buffer for SSAO when using orthogonal camera vor 7 Monaten
ssao.glsl 43cf21cb71 Use best fit normals for storing screen space normals vor 1 Jahr
ssao_blur.glsl eefcb5ed67 Move screen space effects into a separate class vor 2 Jahren
ssao_importance_map.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell vor 2 Jahren
ssao_interleave.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell vor 2 Jahren
ssil.glsl 43cf21cb71 Use best fit normals for storing screen space normals vor 1 Jahr
ssil_blur.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell vor 2 Jahren
ssil_importance_map.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell vor 2 Jahren
ssil_interleave.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell vor 2 Jahren
subsurface_scattering.glsl 2cd84be64d Extracting render buffers and changing it to a more generic solution vor 2 Jahren
taa_resolve.glsl f14c944c21 Flip convention of motion vector to point from current pixel to the previous pixel. vor 1 Jahr
tonemap.glsl 78ede4f8b6 Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx vor 7 Monaten
vrs.glsl 4b070e8031 Fix various typos with codespell vor 9 Monaten