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- #[vertex]
- #version 450
- #VERSION_DEFINES
- #ifdef USE_MULTIVIEW
- #ifdef has_VK_KHR_multiview
- #extension GL_EXT_multiview : enable
- #define ViewIndex gl_ViewIndex
- #else // has_VK_KHR_multiview
- #define ViewIndex 0
- #endif // has_VK_KHR_multiview
- #endif //USE_MULTIVIEW
- #ifdef USE_MULTIVIEW
- layout(location = 0) out vec3 uv_interp;
- #else
- layout(location = 0) out vec2 uv_interp;
- #endif
- layout(push_constant, std430) uniform Params {
- float max_texel_factor;
- float res1;
- float res2;
- float res3;
- }
- params;
- void main() {
- vec2 base_arr[3] = vec2[](vec2(-1.0, -1.0), vec2(-1.0, 3.0), vec2(3.0, -1.0));
- gl_Position = vec4(base_arr[gl_VertexIndex], 0.0, 1.0);
- uv_interp.xy = clamp(gl_Position.xy, vec2(0.0, 0.0), vec2(1.0, 1.0)) * 2.0; // saturate(x) * 2.0
- #ifdef USE_MULTIVIEW
- uv_interp.z = ViewIndex;
- #endif
- }
- #[fragment]
- #version 450
- #VERSION_DEFINES
- #ifdef USE_MULTIVIEW
- #ifdef has_VK_KHR_multiview
- #extension GL_EXT_multiview : enable
- #define ViewIndex gl_ViewIndex
- #else // has_VK_KHR_multiview
- #define ViewIndex 0
- #endif // has_VK_KHR_multiview
- #endif //USE_MULTIVIEW
- #ifdef USE_MULTIVIEW
- layout(location = 0) in vec3 uv_interp;
- layout(set = 0, binding = 0) uniform sampler2DArray source_color;
- #else /* USE_MULTIVIEW */
- layout(location = 0) in vec2 uv_interp;
- layout(set = 0, binding = 0) uniform sampler2D source_color;
- #endif /* USE_MULTIVIEW */
- layout(location = 0) out uint frag_color;
- layout(push_constant, std430) uniform Params {
- float max_texel_factor;
- float res1;
- float res2;
- float res3;
- }
- params;
- void main() {
- #ifdef USE_MULTIVIEW
- vec3 uv = uv_interp;
- #else
- vec2 uv = uv_interp;
- #endif
- // Input is standardized. R for X, G for Y, 0.0 (0) = 1, 0.33 (85) = 2, 0.66 (170) = 3, 1.0 (255) = 8
- vec4 color = textureLod(source_color, uv, 0.0);
- // Output image shading rate image for VRS according to VK_KHR_fragment_shading_rate.
- color.r = clamp(floor(color.r * params.max_texel_factor + 0.1), 0.0, params.max_texel_factor);
- color.g = clamp(floor(color.g * params.max_texel_factor + 0.1), 0.0, params.max_texel_factor);
- // Note 1x4, 4x1, 1x8, 8x1, 2x8 and 8x2 are not supported:
- if (color.r < (color.g - 1.0)) {
- color.r = color.g - 1.0;
- }
- if (color.g < (color.r - 1.0)) {
- color.g = color.r - 1.0;
- }
- // Encode to frag_color;
- frag_color = int(color.r + 0.1) << 2;
- frag_color += int(color.g + 0.1);
- }
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