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effects
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c684d65c64
Use transformed roughness instead of raw roughness to calculate roughness fade in SSR
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преди 5 месеца |
environment
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6c202154a7
Add fixed fog to the sky in the Compatibility renderer
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преди 5 месеца |
forward_clustered
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1250b4568a
Various fixes for transmittance effect
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преди 5 месеца |
forward_mobile
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4cb41925b9
Normalize normal tangent and binormal before interpolating in the mobile renderer to avoid precision errors on heavily scaled meshes (backport for 4.3)
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преди 3 месеца |
SCsub
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02ea1de7d0
Extract shared scene data into a separate class
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преди 2 години |
blit.glsl
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57eb762bae
Add option to enable HDR rendering in 2D
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преди 1 година |
canvas.glsl
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98e9578d66
Remove unused flag and code
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преди 8 месеца |
canvas_occlusion.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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преди 3 години |
canvas_sdf.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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преди 3 години |
canvas_uniforms_inc.glsl
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98e9578d66
Remove unused flag and code
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преди 8 месеца |
cluster_data_inc.glsl
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58ff0dac1a
Create mobile renderer
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преди 3 години |
cluster_debug.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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преди 3 години |
cluster_render.glsl
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6465432570
Save cluster render shader from being optimized out entirely
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преди 1 година |
cluster_store.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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преди 3 години |
decal_data_inc.glsl
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700f9d916d
More fixes to mobile renderer
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преди 3 години |
giprobe_write.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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преди 3 години |
light_data_inc.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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преди 2 години |
particles.glsl
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e1d6ab4c80
Fix userdata not copied when trails started
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преди 8 месеца |
particles_copy.glsl
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9ecafcc491
Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
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преди 1 година |
samplers_inc.glsl
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7d03b1de0b
Style: Trim trailing whitespace and ensure newline at EOF
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преди 9 месеца |
scene_data_inc.glsl
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08f4560e69
Add optional depth fog
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преди 1 година |
scene_forward_aa_inc.glsl
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81d8b502cc
Fix alpha hash by correcting typos and doing calculations in object space
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преди 2 години |
scene_forward_gi_inc.glsl
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a5399ab5af
Reduce the number of samplers used by the scene shaders
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преди 1 година |
scene_forward_lights_inc.glsl
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1250b4568a
Various fixes for transmittance effect
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преди 5 месеца |
skeleton.glsl
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51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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преди 1 година |