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- #[compute]
- #version 450
- #VERSION_DEFINES
- layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
- #define PARTICLE_FLAG_ACTIVE uint(1)
- #define PARTICLE_FLAG_STARTED uint(2)
- #define PARTICLE_FLAG_TRAILED uint(4)
- struct ParticleData {
- mat4 xform;
- vec3 velocity;
- uint flags;
- vec4 color;
- vec4 custom;
- #ifdef USERDATA_COUNT
- vec4 userdata[USERDATA_COUNT];
- #endif
- };
- layout(set = 0, binding = 1, std430) restrict readonly buffer Particles {
- ParticleData data[];
- }
- particles;
- layout(set = 0, binding = 2, std430) restrict writeonly buffer Transforms {
- vec4 data[];
- }
- instances;
- #ifdef USE_SORT_BUFFER
- layout(set = 1, binding = 0, std430) restrict buffer SortBuffer {
- vec2 data[];
- }
- sort_buffer;
- #endif // USE_SORT_BUFFER
- layout(set = 2, binding = 0, std430) restrict readonly buffer TrailBindPoses {
- mat4 data[];
- }
- trail_bind_poses;
- #define PARAMS_FLAG_ORDER_BY_LIFETIME 1
- #define PARAMS_FLAG_COPY_MODE_2D 2
- layout(push_constant, std430) uniform Params {
- vec3 sort_direction;
- uint total_particles;
- uint trail_size;
- uint trail_total;
- float frame_delta;
- float frame_remainder;
- vec3 align_up;
- uint align_mode;
- uint lifetime_split;
- bool lifetime_reverse;
- uint motion_vectors_current_offset;
- uint flags;
- mat4 inv_emission_transform;
- }
- params;
- #define TRANSFORM_ALIGN_DISABLED 0
- #define TRANSFORM_ALIGN_Z_BILLBOARD 1
- #define TRANSFORM_ALIGN_Y_TO_VELOCITY 2
- #define TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY 3
- void main() {
- #ifdef MODE_FILL_SORT_BUFFER
- uint particle = gl_GlobalInvocationID.x;
- if (particle >= params.total_particles) {
- return; //discard
- }
- uint src_particle = particle;
- if (params.trail_size > 1) {
- src_particle = src_particle * params.trail_size + params.trail_size / 2; //use trail center for sorting
- }
- sort_buffer.data[particle].x = dot(params.sort_direction, particles.data[src_particle].xform[3].xyz);
- sort_buffer.data[particle].y = float(particle);
- #endif
- #ifdef MODE_FILL_INSTANCES
- uint particle = gl_GlobalInvocationID.x;
- if (particle >= params.total_particles) {
- return; //discard
- }
- #ifdef USE_SORT_BUFFER
- if (params.trail_size > 1) {
- particle = uint(sort_buffer.data[particle / params.trail_size].y) + (particle % params.trail_size);
- } else {
- particle = uint(sort_buffer.data[particle].y); //use index from sort buffer
- }
- #else
- if (bool(params.flags & PARAMS_FLAG_ORDER_BY_LIFETIME)) {
- if (params.trail_size > 1) {
- uint limit = (params.total_particles / params.trail_size) - params.lifetime_split;
- uint base_index = particle / params.trail_size;
- uint base_offset = particle % params.trail_size;
- if (params.lifetime_reverse) {
- base_index = (params.total_particles / params.trail_size) - base_index - 1;
- }
- if (base_index < limit) {
- base_index = params.lifetime_split + base_index;
- } else {
- base_index -= limit;
- }
- particle = base_index * params.trail_size + base_offset;
- } else {
- uint limit = params.total_particles - params.lifetime_split;
- if (params.lifetime_reverse) {
- particle = params.total_particles - particle - 1;
- }
- if (particle < limit) {
- particle = params.lifetime_split + particle;
- } else {
- particle -= limit;
- }
- }
- }
- #endif // USE_SORT_BUFFER
- mat4 txform;
- if (bool(particles.data[particle].flags & PARTICLE_FLAG_ACTIVE) || bool(particles.data[particle].flags & PARTICLE_FLAG_TRAILED)) {
- txform = particles.data[particle].xform;
- if (params.trail_size > 1) {
- // Since the steps don't fit precisely in the history frames, must do a tiny bit of
- // interpolation to get them close to their intended location.
- uint part_ofs = particle % params.trail_size;
- float natural_ofs = fract((float(part_ofs) / float(params.trail_size)) * float(params.trail_total)) * params.frame_delta;
- txform[3].xyz -= particles.data[particle].velocity * natural_ofs;
- }
- switch (params.align_mode) {
- case TRANSFORM_ALIGN_DISABLED: {
- } break; //nothing
- case TRANSFORM_ALIGN_Z_BILLBOARD: {
- mat3 local = mat3(normalize(cross(params.align_up, params.sort_direction)), params.align_up, params.sort_direction);
- local = local * mat3(txform);
- txform[0].xyz = local[0];
- txform[1].xyz = local[1];
- txform[2].xyz = local[2];
- } break;
- case TRANSFORM_ALIGN_Y_TO_VELOCITY: {
- vec3 v = particles.data[particle].velocity;
- float s = (length(txform[0]) + length(txform[1]) + length(txform[2])) / 3.0;
- if (length(v) > 0.0) {
- txform[1].xyz = normalize(v);
- } else {
- txform[1].xyz = normalize(txform[1].xyz);
- }
- txform[0].xyz = normalize(cross(txform[1].xyz, txform[2].xyz));
- txform[2].xyz = vec3(0.0, 0.0, 1.0) * s;
- txform[0].xyz *= s;
- txform[1].xyz *= s;
- } break;
- case TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY: {
- vec3 v = particles.data[particle].velocity;
- vec3 sv = v - params.sort_direction * dot(params.sort_direction, v); //screen velocity
- if (length(sv) == 0) {
- sv = params.align_up;
- }
- sv = normalize(sv);
- txform[0].xyz = normalize(cross(sv, params.sort_direction)) * length(txform[0]);
- txform[1].xyz = sv * length(txform[1]);
- txform[2].xyz = params.sort_direction * length(txform[2]);
- } break;
- }
- txform[3].xyz += particles.data[particle].velocity * params.frame_remainder;
- if (params.trail_size > 1) {
- uint part_ofs = particle % params.trail_size;
- txform = txform * trail_bind_poses.data[part_ofs];
- }
- if (bool(params.flags & PARAMS_FLAG_COPY_MODE_2D)) {
- // In global mode, bring 2D particles to local coordinates
- // as they will be drawn with the node position as origin.
- txform = params.inv_emission_transform * txform;
- }
- } else {
- // Set scale to zero and translate to -INF so particle will be invisible
- // even for materials that ignore rotation/scale (i.e. billboards).
- txform = mat4(vec4(0.0), vec4(0.0), vec4(0.0), vec4(-1.0 / 0.0, -1.0 / 0.0, -1.0 / 0.0, 0.0));
- }
- txform = transpose(txform);
- uint instance_index = gl_GlobalInvocationID.x + params.motion_vectors_current_offset;
- if (bool(params.flags & PARAMS_FLAG_COPY_MODE_2D)) {
- uint write_offset = instance_index * (2 + 1 + 1); //xform + color + custom
- instances.data[write_offset + 0] = txform[0];
- instances.data[write_offset + 1] = txform[1];
- instances.data[write_offset + 2] = particles.data[particle].color;
- instances.data[write_offset + 3] = particles.data[particle].custom;
- } else {
- uint write_offset = instance_index * (3 + 1 + 1); //xform + color + custom
- instances.data[write_offset + 0] = txform[0];
- instances.data[write_offset + 1] = txform[1];
- instances.data[write_offset + 2] = txform[2];
- instances.data[write_offset + 3] = particles.data[particle].color;
- instances.data[write_offset + 4] = particles.data[particle].custom;
- }
- #endif
- }
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