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- #!/usr/bin/env python
- Import("env")
- if "RD_GLSL" in env["BUILDERS"]:
- # find all include files
- gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
- # find all shader code(all glsl files excluding our include files)
- glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
- # make sure we recompile shaders if include files change
- env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#glsl_builders.py"])
- # compile shaders
- for glsl_file in glsl_files:
- env.RD_GLSL(glsl_file)
- SConscript("effects/SCsub")
- SConscript("environment/SCsub")
- SConscript("forward_clustered/SCsub")
- SConscript("forward_mobile/SCsub")
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