Bastiaan Olij
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02ea1de7d0
Extract shared scene data into a separate class
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2 years ago |
Rémi Verschelde
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6bbfd160b0
SCons: Properly track codegen script dependency for generated GLSL headers
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2 years ago |
Bastiaan Olij
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997810e417
Split GI effects and fix stereoscopic rendering of GI effects
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2 years ago |
Bastiaan Olij
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3b2267ba6d
Splitting tonemapper into its own class
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3 years ago |
Bastiaan Olij
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7f63c9e7c9
Changed SCsub for shaders to find shaders automatically and create dependencies with include files
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4 years ago |
Bastiaan Olij
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a895844c82
Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so we can introduce RendererSceneRenderForwardMobile
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4 years ago |
reduz
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8faf23b52b
Simplify Volumetric Fog
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4 years ago |
reduz
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099dee35f4
Added GPU based cluster builder
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4 years ago |
clayjohn
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44f8922305
Port ASSAO to Godot to replace SAO
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4 years ago |
reduz
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bf77016c8a
Reimplement skeletons and blend shapes
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4 years ago |
reduz
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2748b9a10d
Add support for low-end 3D rendering.
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4 years ago |
reduz
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2787ad65be
RenderingServer reorganization
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4 years ago |