Commit History

Author SHA1 Message Date
  Bastiaan Olij 02ea1de7d0 Extract shared scene data into a separate class 2 years ago
  Rémi Verschelde 6bbfd160b0 SCons: Properly track codegen script dependency for generated GLSL headers 2 years ago
  Bastiaan Olij 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 2 years ago
  Bastiaan Olij 3b2267ba6d Splitting tonemapper into its own class 3 years ago
  Bastiaan Olij 7f63c9e7c9 Changed SCsub for shaders to find shaders automatically and create dependencies with include files 4 years ago
  Bastiaan Olij a895844c82 Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so we can introduce RendererSceneRenderForwardMobile 4 years ago
  reduz 8faf23b52b Simplify Volumetric Fog 4 years ago
  reduz 099dee35f4 Added GPU based cluster builder 4 years ago
  clayjohn 44f8922305 Port ASSAO to Godot to replace SAO 4 years ago
  reduz bf77016c8a Reimplement skeletons and blend shapes 4 years ago
  reduz 2748b9a10d Add support for low-end 3D rendering. 4 years ago
  reduz 2787ad65be RenderingServer reorganization 4 years ago