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- #[compute]
- #version 450
- #VERSION_DEFINES
- #define BLOCK_SIZE 8
- layout(local_size_x = BLOCK_SIZE, local_size_y = BLOCK_SIZE, local_size_z = 1) in;
- shared float tmp_data[BLOCK_SIZE * BLOCK_SIZE];
- #ifdef READ_TEXTURE
- //use for main texture
- layout(set = 0, binding = 0) uniform sampler2D source_texture;
- #else
- //use for intermediate textures
- layout(r32f, set = 0, binding = 0) uniform restrict readonly image2D source_luminance;
- #endif
- layout(r32f, set = 1, binding = 0) uniform restrict writeonly image2D dest_luminance;
- #ifdef WRITE_LUMINANCE
- layout(set = 2, binding = 0) uniform sampler2D prev_luminance;
- #endif
- layout(push_constant, std430) uniform Params {
- ivec2 source_size;
- float max_luminance;
- float min_luminance;
- float exposure_adjust;
- float pad[3];
- }
- params;
- void main() {
- uint t = gl_LocalInvocationID.y * BLOCK_SIZE + gl_LocalInvocationID.x;
- ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
- if (any(lessThan(pos, params.source_size))) {
- #ifdef READ_TEXTURE
- vec3 v = texelFetch(source_texture, pos, 0).rgb;
- tmp_data[t] = max(v.r, max(v.g, v.b));
- #else
- tmp_data[t] = imageLoad(source_luminance, pos).r;
- #endif
- } else {
- tmp_data[t] = 0.0;
- }
- groupMemoryBarrier();
- barrier();
- uint size = (BLOCK_SIZE * BLOCK_SIZE) >> 1;
- do {
- if (t < size) {
- tmp_data[t] += tmp_data[t + size];
- }
- groupMemoryBarrier();
- barrier();
- size >>= 1;
- } while (size >= 1);
- if (t == 0) {
- //compute rect size
- ivec2 rect_size = min(params.source_size - pos, ivec2(BLOCK_SIZE));
- float avg = tmp_data[0] / float(rect_size.x * rect_size.y);
- //float avg = tmp_data[0] / float(BLOCK_SIZE*BLOCK_SIZE);
- pos /= ivec2(BLOCK_SIZE);
- #ifdef WRITE_LUMINANCE
- float prev_lum = texelFetch(prev_luminance, ivec2(0, 0), 0).r; //1 pixel previous exposure
- avg = clamp(prev_lum + (avg - prev_lum) * params.exposure_adjust, params.min_luminance, params.max_luminance);
- #endif
- imageStore(dest_luminance, pos, vec4(avg));
- }
- }
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