clayjohn b5660604e4 Avoid switch statement in glsl files to workaround shader compiler crash on macOS devices 10 月之前
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effects 52b3d2915a Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend 1 年之前
environment f021d33940 Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 1 年之前
shaders b5660604e4 Avoid switch statement in glsl files to workaround shader compiler crash on macOS devices 10 月之前
storage 28abd259f7 Fix OpenGL: _shadow_atlas_find_shadow: Condition "!sli" is true. 10 月之前
SCsub 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 2 年之前
rasterizer_canvas_gles3.cpp 03ec65203c Disable scissor test after rendering batches in compatibility renderer 1 年之前
rasterizer_canvas_gles3.h 407b16ab00 Debug CanvasItem redraw 1 年之前
rasterizer_gles3.cpp 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 1 年之前
rasterizer_gles3.h 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 1 年之前
rasterizer_scene_gles3.cpp 562613ac37 Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals 11 月之前
rasterizer_scene_gles3.h 51d7ffde6d implement overdraw, lighting, and unshaded debug draw modes for opengl 11 月之前
shader_gles3.cpp 14bd7d061f Fix shader cache with transform feedback on some android devices 11 月之前
shader_gles3.h 9926e7e8fa Add shader_cache_dir_valid check to _save_to_cache 11 月之前