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effects
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52b3d2915a
Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend
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10 mesiacov pred |
environment
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f021d33940
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
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1 rok pred |
shaders
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b5660604e4
Avoid switch statement in glsl files to workaround shader compiler crash on macOS devices
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7 mesiacov pred |
storage
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28abd259f7
Fix OpenGL: _shadow_atlas_find_shadow: Condition "!sli" is true.
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7 mesiacov pred |
SCsub
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997810e417
Split GI effects and fix stereoscopic rendering of GI effects
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2 rokov pred |
rasterizer_canvas_gles3.cpp
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03ec65203c
Disable scissor test after rendering batches in compatibility renderer
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10 mesiacov pred |
rasterizer_canvas_gles3.h
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407b16ab00
Debug CanvasItem redraw
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1 rok pred |
rasterizer_gles3.cpp
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1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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1 rok pred |
rasterizer_gles3.h
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1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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1 rok pred |
rasterizer_scene_gles3.cpp
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562613ac37
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
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8 mesiacov pred |
rasterizer_scene_gles3.h
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51d7ffde6d
implement overdraw, lighting, and unshaded debug draw modes for opengl
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8 mesiacov pred |
shader_gles3.cpp
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14bd7d061f
Fix shader cache with transform feedback on some android devices
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8 mesiacov pred |
shader_gles3.h
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9926e7e8fa
Add shader_cache_dir_valid check to _save_to_cache
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8 mesiacov pred |