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- /**************************************************************************/
- /* rasterizer_gles3.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef RASTERIZER_GLES3_H
- #define RASTERIZER_GLES3_H
- #ifdef GLES3_ENABLED
- #include "effects/copy_effects.h"
- #include "environment/fog.h"
- #include "environment/gi.h"
- #include "rasterizer_canvas_gles3.h"
- #include "rasterizer_scene_gles3.h"
- #include "servers/rendering/renderer_compositor.h"
- #include "storage/config.h"
- #include "storage/light_storage.h"
- #include "storage/material_storage.h"
- #include "storage/mesh_storage.h"
- #include "storage/particles_storage.h"
- #include "storage/texture_storage.h"
- #include "storage/utilities.h"
- class RasterizerGLES3 : public RendererCompositor {
- private:
- uint64_t frame = 1;
- float delta = 0;
- double time_total = 0.0;
- static bool gles_over_gl;
- protected:
- GLES3::Config *config = nullptr;
- GLES3::Utilities *utilities = nullptr;
- GLES3::TextureStorage *texture_storage = nullptr;
- GLES3::MaterialStorage *material_storage = nullptr;
- GLES3::MeshStorage *mesh_storage = nullptr;
- GLES3::ParticlesStorage *particles_storage = nullptr;
- GLES3::LightStorage *light_storage = nullptr;
- GLES3::GI *gi = nullptr;
- GLES3::Fog *fog = nullptr;
- GLES3::CopyEffects *copy_effects = nullptr;
- RasterizerCanvasGLES3 *canvas = nullptr;
- RasterizerSceneGLES3 *scene = nullptr;
- static RasterizerGLES3 *singleton;
- void _blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer, bool p_first = true);
- public:
- RendererUtilities *get_utilities() { return utilities; }
- RendererLightStorage *get_light_storage() { return light_storage; }
- RendererMaterialStorage *get_material_storage() { return material_storage; }
- RendererMeshStorage *get_mesh_storage() { return mesh_storage; }
- RendererParticlesStorage *get_particles_storage() { return particles_storage; }
- RendererTextureStorage *get_texture_storage() { return texture_storage; }
- RendererGI *get_gi() { return gi; }
- RendererFog *get_fog() { return fog; }
- RendererCanvasRender *get_canvas() { return canvas; }
- RendererSceneRender *get_scene() { return scene; }
- void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true);
- void initialize();
- void begin_frame(double frame_step);
- void prepare_for_blitting_render_targets();
- void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount);
- void end_frame(bool p_swap_buffers);
- void finalize();
- static RendererCompositor *_create_current() {
- return memnew(RasterizerGLES3);
- }
- static bool is_gles_over_gl() { return gles_over_gl; }
- static void clear_depth(float p_depth);
- static void make_current(bool p_gles_over_gl) {
- gles_over_gl = p_gles_over_gl;
- _create_func = _create_current;
- low_end = true;
- }
- _ALWAYS_INLINE_ uint64_t get_frame_number() const { return frame; }
- _ALWAYS_INLINE_ double get_frame_delta_time() const { return delta; }
- _ALWAYS_INLINE_ double get_total_time() const { return time_total; }
- static RasterizerGLES3 *get_singleton() { return singleton; }
- RasterizerGLES3();
- ~RasterizerGLES3();
- };
- #endif // GLES3_ENABLED
- #endif // RASTERIZER_GLES3_H
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