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SCsub
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57e5a33623
Split dummy renderer classes into separate files
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2 years ago |
config.cpp
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25dc729dd4
Parse OpenGL and Vulkan strings as UTF-8.
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1 year ago |
config.h
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93fd5da49c
Add wireframe for compatibility mode
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10 months ago |
light_storage.cpp
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28abd259f7
Fix OpenGL: _shadow_atlas_find_shadow: Condition "!sli" is true.
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7 months ago |
light_storage.h
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cb7200b028
Implement 3D shadows in the GL Compatibility renderer
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1 year ago |
material_storage.cpp
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bca878ffd9
Use vertex input mask for creating vertex arrays
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11 months ago |
material_storage.h
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0e04203293
GLES3: Ensure all ShaderData is properly initialized in set_code
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1 year ago |
mesh_storage.cpp
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2ec1d8043c
Store ArrayMesh path in RenderingServer for use in error messages
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8 months ago |
mesh_storage.h
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2ec1d8043c
Store ArrayMesh path in RenderingServer for use in error messages
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8 months ago |
particles_storage.cpp
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58775a6c67
Fix `GPUParticles3D` on the Meta Quest 2 with OpenGL renderer
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1 year ago |
particles_storage.h
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acbc341a58
OpenGL: Fix uninitialized memory usage for GPUPartciles `interp_to_end`
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1 year ago |
render_scene_buffers_gles3.cpp
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6effd3cde7
Fix transparent viewport backgrounds with custom clear color
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1 year ago |
render_scene_buffers_gles3.h
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1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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1 year ago |
texture_storage.cpp
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52b3d2915a
Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend
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10 months ago |
texture_storage.h
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f4ac543b99
Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for gles3
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8 months ago |
utilities.cpp
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93fd5da49c
Add wireframe for compatibility mode
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10 months ago |
utilities.h
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1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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1 year ago |