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- /**************************************************************************/
- /* texture_storage.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEXTURE_STORAGE_GLES3_H
- #define TEXTURE_STORAGE_GLES3_H
- #ifdef GLES3_ENABLED
- #include "platform_gl.h"
- #include "config.h"
- #include "core/os/os.h"
- #include "core/templates/rid_owner.h"
- #include "servers/rendering/renderer_compositor.h"
- #include "servers/rendering/storage/texture_storage.h"
- #include "drivers/gles3/shaders/canvas_sdf.glsl.gen.h"
- namespace GLES3 {
- #define _GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
- #define _GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
- #define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
- #define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
- #define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
- #define _EXT_COMPRESSED_RED_RGTC1_EXT 0x8DBB
- #define _EXT_COMPRESSED_RED_RGTC1 0x8DBB
- #define _EXT_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
- #define _EXT_COMPRESSED_RG_RGTC2 0x8DBD
- #define _EXT_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
- #define _EXT_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
- #define _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
- #define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
- #define _EXT_ETC1_RGB8_OES 0x8D64
- #define _EXT_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
- #define _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
- #define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
- #define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
- #define _EXT_COMPRESSED_R11_EAC 0x9270
- #define _EXT_COMPRESSED_SIGNED_R11_EAC 0x9271
- #define _EXT_COMPRESSED_RG11_EAC 0x9272
- #define _EXT_COMPRESSED_SIGNED_RG11_EAC 0x9273
- #define _EXT_COMPRESSED_RGB8_ETC2 0x9274
- #define _EXT_COMPRESSED_SRGB8_ETC2 0x9275
- #define _EXT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
- #define _EXT_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
- #define _EXT_COMPRESSED_RGBA8_ETC2_EAC 0x9278
- #define _EXT_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
- #define _EXT_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
- #define _EXT_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
- #define _EXT_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
- #define _EXT_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
- #define _EXT_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
- #define _EXT_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
- #define _EXT_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
- #define _EXT_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
- #define _EXT_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
- #define _EXT_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
- #define _EXT_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
- #define _EXT_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
- #define _EXT_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
- #define _EXT_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
- #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
- #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
- #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
- #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
- #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
- #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
- #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
- #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
- #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
- #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
- #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
- #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
- #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
- #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
- #define _GL_TEXTURE_EXTERNAL_OES 0x8D65
- #define _EXT_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
- enum DefaultGLTexture {
- DEFAULT_GL_TEXTURE_WHITE,
- DEFAULT_GL_TEXTURE_BLACK,
- DEFAULT_GL_TEXTURE_TRANSPARENT,
- DEFAULT_GL_TEXTURE_NORMAL,
- DEFAULT_GL_TEXTURE_ANISO,
- DEFAULT_GL_TEXTURE_DEPTH,
- DEFAULT_GL_TEXTURE_CUBEMAP_BLACK,
- //DEFAULT_GL_TEXTURE_CUBEMAP_ARRAY_BLACK, // Cubemap Arrays not supported in GL 3.3 or GL ES 3.0
- DEFAULT_GL_TEXTURE_CUBEMAP_WHITE,
- DEFAULT_GL_TEXTURE_3D_WHITE,
- DEFAULT_GL_TEXTURE_3D_BLACK,
- DEFAULT_GL_TEXTURE_2D_ARRAY_WHITE,
- DEFAULT_GL_TEXTURE_2D_UINT,
- DEFAULT_GL_TEXTURE_MAX
- };
- struct CanvasTexture {
- RID diffuse;
- RID normal_map;
- RID specular;
- Color specular_color = Color(1, 1, 1, 1);
- float shininess = 1.0;
- RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
- RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
- };
- struct RenderTarget;
- struct Texture {
- RID self;
- bool is_proxy = false;
- bool is_external = false;
- bool is_render_target = false;
- RID proxy_to;
- Vector<RID> proxies;
- String path;
- int width = 0;
- int height = 0;
- int depth = 0;
- int mipmaps = 1;
- int layers = 1;
- int alloc_width = 0;
- int alloc_height = 0;
- Image::Format format = Image::FORMAT_R8;
- Image::Format real_format = Image::FORMAT_R8;
- enum Type {
- TYPE_2D,
- TYPE_LAYERED,
- TYPE_3D
- };
- Type type;
- RS::TextureLayeredType layered_type = RS::TEXTURE_LAYERED_2D_ARRAY;
- GLenum target = GL_TEXTURE_2D;
- GLenum gl_format_cache = 0;
- GLenum gl_internal_format_cache = 0;
- GLenum gl_type_cache = 0;
- int total_data_size = 0;
- bool compressed = false;
- bool resize_to_po2 = false;
- bool active = false;
- GLuint tex_id = 0;
- uint16_t stored_cube_sides = 0;
- RenderTarget *render_target = nullptr;
- Ref<Image> image_cache_2d;
- bool redraw_if_visible = false;
- RS::TextureDetectCallback detect_3d_callback = nullptr;
- void *detect_3d_callback_ud = nullptr;
- RS::TextureDetectCallback detect_normal_callback = nullptr;
- void *detect_normal_callback_ud = nullptr;
- RS::TextureDetectRoughnessCallback detect_roughness_callback = nullptr;
- void *detect_roughness_callback_ud = nullptr;
- CanvasTexture *canvas_texture = nullptr;
- void copy_from(const Texture &o) {
- proxy_to = o.proxy_to;
- is_proxy = o.is_proxy;
- is_external = o.is_external;
- width = o.width;
- height = o.height;
- alloc_width = o.alloc_width;
- alloc_height = o.alloc_height;
- format = o.format;
- type = o.type;
- layered_type = o.layered_type;
- target = o.target;
- total_data_size = o.total_data_size;
- compressed = o.compressed;
- mipmaps = o.mipmaps;
- resize_to_po2 = o.resize_to_po2;
- active = o.active;
- tex_id = o.tex_id;
- stored_cube_sides = o.stored_cube_sides;
- render_target = o.render_target;
- is_render_target = o.is_render_target;
- redraw_if_visible = o.redraw_if_visible;
- detect_3d_callback = o.detect_3d_callback;
- detect_3d_callback_ud = o.detect_3d_callback_ud;
- detect_normal_callback = o.detect_normal_callback;
- detect_normal_callback_ud = o.detect_normal_callback_ud;
- detect_roughness_callback = o.detect_roughness_callback;
- detect_roughness_callback_ud = o.detect_roughness_callback_ud;
- }
- // texture state
- void gl_set_filter(RS::CanvasItemTextureFilter p_filter) {
- if (p_filter == state_filter) {
- return;
- }
- Config *config = Config::get_singleton();
- state_filter = p_filter;
- GLenum pmin = GL_NEAREST;
- GLenum pmag = GL_NEAREST;
- GLint max_lod = 0;
- GLfloat anisotropy = 1.0f;
- switch (state_filter) {
- case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
- pmin = GL_NEAREST;
- pmag = GL_NEAREST;
- max_lod = 0;
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
- pmin = GL_LINEAR;
- pmag = GL_LINEAR;
- max_lod = 0;
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
- anisotropy = config->anisotropic_level;
- };
- [[fallthrough]];
- case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
- pmag = GL_NEAREST;
- if (mipmaps <= 1) {
- pmin = GL_NEAREST;
- max_lod = 0;
- } else if (config->use_nearest_mip_filter) {
- pmin = GL_NEAREST_MIPMAP_NEAREST;
- max_lod = 1000;
- } else {
- pmin = GL_NEAREST_MIPMAP_LINEAR;
- max_lod = 1000;
- }
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
- anisotropy = config->anisotropic_level;
- };
- [[fallthrough]];
- case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
- pmag = GL_LINEAR;
- if (mipmaps <= 1) {
- pmin = GL_LINEAR;
- max_lod = 0;
- } else if (config->use_nearest_mip_filter) {
- pmin = GL_LINEAR_MIPMAP_NEAREST;
- max_lod = 1000;
- } else {
- pmin = GL_LINEAR_MIPMAP_LINEAR;
- max_lod = 1000;
- }
- } break;
- default: {
- return;
- } break;
- }
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, pmin);
- glTexParameteri(target, GL_TEXTURE_MAG_FILTER, pmag);
- glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, max_lod);
- if (config->support_anisotropic_filter) {
- glTexParameterf(target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy);
- }
- }
- void gl_set_repeat(RS::CanvasItemTextureRepeat p_repeat) {
- if (p_repeat == state_repeat) {
- return;
- }
- state_repeat = p_repeat;
- GLenum prep = GL_CLAMP_TO_EDGE;
- switch (state_repeat) {
- case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
- prep = GL_CLAMP_TO_EDGE;
- } break;
- case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
- prep = GL_REPEAT;
- } break;
- case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
- prep = GL_MIRRORED_REPEAT;
- } break;
- default: {
- return;
- } break;
- }
- glTexParameteri(target, GL_TEXTURE_WRAP_T, prep);
- glTexParameteri(target, GL_TEXTURE_WRAP_R, prep);
- glTexParameteri(target, GL_TEXTURE_WRAP_S, prep);
- }
- private:
- RS::CanvasItemTextureFilter state_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_MAX;
- RS::CanvasItemTextureRepeat state_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX;
- };
- struct RenderTarget {
- Point2i position = Point2i(0, 0);
- Size2i size = Size2i(0, 0);
- uint32_t view_count = 1;
- int mipmap_count = 1;
- RID self;
- GLuint fbo = 0;
- GLuint color = 0;
- GLuint depth = 0;
- GLuint backbuffer_fbo = 0;
- GLuint backbuffer = 0;
- GLuint backbuffer_depth = 0;
- GLuint color_internal_format = GL_RGBA8;
- GLuint color_format = GL_RGBA;
- GLuint color_type = GL_UNSIGNED_BYTE;
- Image::Format image_format = Image::FORMAT_RGBA8;
- GLuint sdf_texture_write = 0;
- GLuint sdf_texture_write_fb = 0;
- GLuint sdf_texture_process[2] = { 0, 0 };
- GLuint sdf_texture_read = 0;
- RS::ViewportSDFOversize sdf_oversize = RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT;
- RS::ViewportSDFScale sdf_scale = RS::VIEWPORT_SDF_SCALE_50_PERCENT;
- Size2i process_size;
- bool sdf_enabled = false;
- bool is_transparent = false;
- bool direct_to_screen = false;
- bool used_in_frame = false;
- RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
- struct RTOverridden {
- bool is_overridden = false;
- RID color;
- RID depth;
- RID velocity;
- struct FBOCacheEntry {
- GLuint fbo;
- GLuint color;
- GLuint depth;
- Size2i size;
- Vector<GLuint> allocated_textures;
- };
- RBMap<uint32_t, FBOCacheEntry> fbo_cache;
- } overridden;
- RID texture;
- Color clear_color = Color(1, 1, 1, 1);
- bool clear_requested = false;
- RenderTarget() {
- }
- };
- class TextureStorage : public RendererTextureStorage {
- private:
- static TextureStorage *singleton;
- RID default_gl_textures[DEFAULT_GL_TEXTURE_MAX];
- /* Canvas Texture API */
- RID_Owner<CanvasTexture, true> canvas_texture_owner;
- /* Texture API */
- // Textures can be created from threads, so this RID_Owner is thread safe.
- mutable RID_Owner<Texture, true> texture_owner;
- Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const;
- /* TEXTURE ATLAS API */
- struct TextureAtlas {
- struct Texture {
- int users;
- Rect2 uv_rect;
- };
- struct SortItem {
- RID texture;
- Size2i pixel_size;
- Size2i size;
- Point2i pos;
- bool operator<(const SortItem &p_item) const {
- //sort larger to smaller
- if (size.height == p_item.size.height) {
- return size.width > p_item.size.width;
- } else {
- return size.height > p_item.size.height;
- }
- }
- };
- HashMap<RID, Texture> textures;
- bool dirty = true;
- GLuint texture = 0;
- GLuint framebuffer = 0;
- Size2i size;
- } texture_atlas;
- /* Render Target API */
- mutable RID_Owner<RenderTarget> render_target_owner;
- void _clear_render_target(RenderTarget *rt);
- void _update_render_target(RenderTarget *rt);
- void _create_render_target_backbuffer(RenderTarget *rt);
- void _render_target_allocate_sdf(RenderTarget *rt);
- void _render_target_clear_sdf(RenderTarget *rt);
- Rect2i _render_target_get_sdf_rect(const RenderTarget *rt) const;
- void _texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer, bool initialize);
- struct RenderTargetSDF {
- CanvasSdfShaderGLES3 shader;
- RID shader_version;
- } sdf_shader;
- public:
- static TextureStorage *get_singleton();
- TextureStorage();
- virtual ~TextureStorage();
- _FORCE_INLINE_ RID texture_gl_get_default(DefaultGLTexture p_texture) {
- return default_gl_textures[p_texture];
- }
- /* Canvas Texture API */
- CanvasTexture *get_canvas_texture(RID p_rid) { return canvas_texture_owner.get_or_null(p_rid); };
- bool owns_canvas_texture(RID p_rid) { return canvas_texture_owner.owns(p_rid); };
- virtual RID canvas_texture_allocate() override;
- virtual void canvas_texture_initialize(RID p_rid) override;
- virtual void canvas_texture_free(RID p_rid) override;
- virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override;
- virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override;
- virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override;
- virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override;
- /* Texture API */
- Texture *get_texture(RID p_rid) {
- Texture *texture = texture_owner.get_or_null(p_rid);
- if (texture && texture->is_proxy) {
- return texture_owner.get_or_null(texture->proxy_to);
- }
- return texture;
- };
- bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); };
- virtual bool can_create_resources_async() const override;
- virtual RID texture_allocate() override;
- virtual void texture_free(RID p_rid) override;
- virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override;
- virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override;
- virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override;
- virtual void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent
- RID texture_create_external(Texture::Type p_type, Image::Format p_format, unsigned int p_image, int p_width, int p_height, int p_depth, int p_layers, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY);
- virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override;
- virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override{};
- virtual void texture_proxy_update(RID p_proxy, RID p_base) override;
- //these two APIs can be used together or in combination with the others.
- virtual void texture_2d_placeholder_initialize(RID p_texture) override;
- virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override;
- virtual void texture_3d_placeholder_initialize(RID p_texture) override;
- virtual Ref<Image> texture_2d_get(RID p_texture) const override;
- virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); };
- virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); };
- virtual void texture_replace(RID p_texture, RID p_by_texture) override;
- virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override;
- virtual void texture_set_path(RID p_texture, const String &p_path) override;
- virtual String texture_get_path(RID p_texture) const override;
- virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
- void texture_set_detect_srgb_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata);
- virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
- virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override;
- virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override;
- virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override;
- virtual Size2 texture_size_with_proxy(RID p_proxy) override;
- virtual void texture_rd_initialize(RID p_texture, const RID &p_rd_texture, const RS::TextureLayeredType p_layer_type = RS::TEXTURE_LAYERED_2D_ARRAY) override;
- virtual RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) const override;
- virtual uint64_t texture_get_native_handle(RID p_texture, bool p_srgb = false) const override;
- void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer = 0);
- virtual Image::Format texture_get_format(RID p_texture) const override;
- uint32_t texture_get_texid(RID p_texture) const;
- uint32_t texture_get_width(RID p_texture) const;
- uint32_t texture_get_height(RID p_texture) const;
- uint32_t texture_get_depth(RID p_texture) const;
- void texture_bind(RID p_texture, uint32_t p_texture_no);
- /* TEXTURE ATLAS API */
- void update_texture_atlas();
- GLuint texture_atlas_get_texture() const;
- _FORCE_INLINE_ Rect2 texture_atlas_get_texture_rect(RID p_texture) {
- TextureAtlas::Texture *t = texture_atlas.textures.getptr(p_texture);
- if (!t) {
- return Rect2();
- }
- return t->uv_rect;
- }
- void texture_add_to_texture_atlas(RID p_texture);
- void texture_remove_from_texture_atlas(RID p_texture);
- void texture_atlas_mark_dirty_on_texture(RID p_texture);
- void texture_atlas_remove_texture(RID p_texture);
- /* DECAL API */
- virtual RID decal_allocate() override;
- virtual void decal_initialize(RID p_rid) override;
- virtual void decal_free(RID p_rid) override{};
- virtual void decal_set_size(RID p_decal, const Vector3 &p_size) override;
- virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override;
- virtual void decal_set_emission_energy(RID p_decal, float p_energy) override;
- virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override;
- virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override;
- virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override;
- virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override;
- virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override;
- virtual void decal_set_normal_fade(RID p_decal, float p_fade) override;
- virtual AABB decal_get_aabb(RID p_decal) const override;
- virtual uint32_t decal_get_cull_mask(RID p_decal) const override { return 0; }
- virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
- virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
- /* DECAL INSTANCE */
- virtual RID decal_instance_create(RID p_decal) override { return RID(); }
- virtual void decal_instance_free(RID p_decal_instance) override {}
- virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {}
- virtual void decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) override {}
- /* RENDER TARGET API */
- static GLuint system_fbo;
- RenderTarget *get_render_target(RID p_rid) { return render_target_owner.get_or_null(p_rid); };
- bool owns_render_target(RID p_rid) { return render_target_owner.owns(p_rid); };
- void copy_scene_to_backbuffer(RenderTarget *rt, const bool uses_screen_texture, const bool uses_depth_texture);
- virtual RID render_target_create() override;
- virtual void render_target_free(RID p_rid) override;
- virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) override;
- virtual Point2i render_target_get_position(RID p_render_target) const override;
- virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override;
- virtual Size2i render_target_get_size(RID p_render_target) const override;
- virtual void render_target_set_transparent(RID p_render_target, bool p_is_transparent) override;
- virtual bool render_target_get_transparent(RID p_render_target) const override;
- virtual void render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) override;
- virtual bool render_target_get_direct_to_screen(RID p_render_target) const override;
- virtual bool render_target_was_used(RID p_render_target) const override;
- void render_target_clear_used(RID p_render_target);
- virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) override;
- virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const override;
- virtual void render_target_set_msaa_needs_resolve(RID p_render_target, bool p_needs_resolve) override {}
- virtual bool render_target_get_msaa_needs_resolve(RID p_render_target) const override { return false; }
- virtual void render_target_do_msaa_resolve(RID p_render_target) override {}
- virtual void render_target_set_use_hdr(RID p_render_target, bool p_use_hdr_2d) override {}
- virtual bool render_target_is_using_hdr(RID p_render_target) const override { return false; }
- // new
- void render_target_set_as_unused(RID p_render_target) override {
- render_target_clear_used(p_render_target);
- }
- void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override;
- bool render_target_is_clear_requested(RID p_render_target) override;
- Color render_target_get_clear_request_color(RID p_render_target) override;
- void render_target_disable_clear_request(RID p_render_target) override;
- void render_target_do_clear_request(RID p_render_target) override;
- virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override;
- virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const override;
- GLuint render_target_get_sdf_texture(RID p_render_target);
- GLuint render_target_get_sdf_framebuffer(RID p_render_target);
- void render_target_sdf_process(RID p_render_target);
- virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override;
- bool render_target_is_sdf_enabled(RID p_render_target) const;
- void render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps);
- void render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color);
- void render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region);
- virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) override {}
- virtual RS::ViewportVRSMode render_target_get_vrs_mode(RID p_render_target) const override { return RS::VIEWPORT_VRS_DISABLED; }
- virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) override {}
- virtual RID render_target_get_vrs_texture(RID p_render_target) const override { return RID(); }
- virtual void render_target_set_override(RID p_render_target, RID p_color_texture, RID p_depth_texture, RID p_velocity_texture) override;
- virtual RID render_target_get_override_color(RID p_render_target) const override;
- virtual RID render_target_get_override_depth(RID p_render_target) const override;
- virtual RID render_target_get_override_velocity(RID p_render_target) const override;
- virtual RID render_target_get_texture(RID p_render_target) override;
- void bind_framebuffer(GLuint framebuffer) {
- glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
- }
- void bind_framebuffer_system() {
- glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
- }
- String get_framebuffer_error(GLenum p_status);
- };
- inline String TextureStorage::get_framebuffer_error(GLenum p_status) {
- #if defined(DEBUG_ENABLED) && defined(GL_API_ENABLED)
- if (p_status == GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) {
- return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
- } else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) {
- return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
- } else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER) {
- return "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER";
- } else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER) {
- return "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER";
- }
- #endif
- return itos(p_status);
- }
- } // namespace GLES3
- #endif // GLES3_ENABLED
- #endif // TEXTURE_STORAGE_GLES3_H
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