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SCsub
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f33ffd9ab4
Add Skeletons and Blend Shapes to the OpenGL renderer
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2 years ago |
canvas.glsl
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8e31ea244b
Significantly improve the speed of shader compilation in compatibility backend
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8 months ago |
canvas_occlusion.glsl
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2ec234ff67
Add 2D shadows and canvas SDF to OpenGL3 renderer
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2 years ago |
canvas_sdf.glsl
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2ec234ff67
Add 2D shadows and canvas SDF to OpenGL3 renderer
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2 years ago |
canvas_uniforms_inc.glsl
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57eb762bae
Add option to enable HDR rendering in 2D
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1 year ago |
copy.glsl
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52b3d2915a
Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend
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10 months ago |
cube_to_dp.glsl
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99064d57db
New OpenGL batching canvas renderer
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2 years ago |
cubemap_filter.glsl
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9ce57050a5
Add GPUParticles to the OpenGL3 renderer.
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2 years ago |
effect_blur.glsl
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99064d57db
New OpenGL batching canvas renderer
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2 years ago |
lens_distorted.glsl
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99064d57db
New OpenGL batching canvas renderer
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2 years ago |
particles.glsl
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c228fe1a0d
Particle internal refactor and additions for more artistic control
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1 year ago |
particles_copy.glsl
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b5660604e4
Avoid switch statement in glsl files to workaround shader compiler crash on macOS devices
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7 months ago |
scene.glsl
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ed06389a34
Style: Mark clang-format 16 as supported for pre-commit hook
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10 months ago |
skeleton.glsl
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eb9c2b878a
Automatically transform Skeleton2D calculations so pivots are not needed
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1 year ago |
sky.glsl
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35715e510f
replace sampler arrays with constant sampler elements
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1 year ago |
stdlib_inc.glsl
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58bad55d42
Avoid branch in half2float in gl_compatibility renderer
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1 year ago |
tonemap.glsl
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398ee08375
Add multiview to the opengl3 driver
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2 years ago |
tonemap_inc.glsl
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9b61c855ef
Add basic lighting to GLES3 renderer.
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2 years ago |