clayjohn b5660604e4 Avoid switch statement in glsl files to workaround shader compiler crash on macOS devices hai 7 meses
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SCsub f33ffd9ab4 Add Skeletons and Blend Shapes to the OpenGL renderer %!s(int64=2) %!d(string=hai) anos
canvas.glsl 8e31ea244b Significantly improve the speed of shader compilation in compatibility backend hai 8 meses
canvas_occlusion.glsl 2ec234ff67 Add 2D shadows and canvas SDF to OpenGL3 renderer %!s(int64=2) %!d(string=hai) anos
canvas_sdf.glsl 2ec234ff67 Add 2D shadows and canvas SDF to OpenGL3 renderer %!s(int64=2) %!d(string=hai) anos
canvas_uniforms_inc.glsl 57eb762bae Add option to enable HDR rendering in 2D hai 1 ano
copy.glsl 52b3d2915a Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend hai 10 meses
cube_to_dp.glsl 99064d57db New OpenGL batching canvas renderer %!s(int64=2) %!d(string=hai) anos
cubemap_filter.glsl 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. %!s(int64=2) %!d(string=hai) anos
effect_blur.glsl 99064d57db New OpenGL batching canvas renderer %!s(int64=2) %!d(string=hai) anos
lens_distorted.glsl 99064d57db New OpenGL batching canvas renderer %!s(int64=2) %!d(string=hai) anos
particles.glsl c228fe1a0d Particle internal refactor and additions for more artistic control hai 1 ano
particles_copy.glsl b5660604e4 Avoid switch statement in glsl files to workaround shader compiler crash on macOS devices hai 7 meses
scene.glsl ed06389a34 Style: Mark clang-format 16 as supported for pre-commit hook hai 10 meses
skeleton.glsl eb9c2b878a Automatically transform Skeleton2D calculations so pivots are not needed hai 1 ano
sky.glsl 35715e510f replace sampler arrays with constant sampler elements hai 1 ano
stdlib_inc.glsl 58bad55d42 Avoid branch in half2float in gl_compatibility renderer hai 1 ano
tonemap.glsl 398ee08375 Add multiview to the opengl3 driver %!s(int64=2) %!d(string=hai) anos
tonemap_inc.glsl 9b61c855ef Add basic lighting to GLES3 renderer. %!s(int64=2) %!d(string=hai) anos