SCsub 846 B

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  1. #!/usr/bin/env python
  2. Import("env")
  3. if "GLES3_GLSL" in env["BUILDERS"]:
  4. # find all include files
  5. gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
  6. # find all shader code(all glsl files excluding our include files)
  7. glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
  8. # make sure we recompile shaders if include files change
  9. env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#gles3_builders.py"])
  10. env.GLES3_GLSL("canvas.glsl")
  11. env.GLES3_GLSL("copy.glsl")
  12. env.GLES3_GLSL("scene.glsl")
  13. env.GLES3_GLSL("sky.glsl")
  14. env.GLES3_GLSL("cubemap_filter.glsl")
  15. env.GLES3_GLSL("canvas_occlusion.glsl")
  16. env.GLES3_GLSL("canvas_sdf.glsl")
  17. env.GLES3_GLSL("particles.glsl")
  18. env.GLES3_GLSL("particles_copy.glsl")
  19. env.GLES3_GLSL("skeleton.glsl")