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- #!/usr/bin/env python
- Import("env")
- if "GLES3_GLSL" in env["BUILDERS"]:
- # find all include files
- gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
- # find all shader code(all glsl files excluding our include files)
- glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
- # make sure we recompile shaders if include files change
- env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#gles3_builders.py"])
- env.GLES3_GLSL("canvas.glsl")
- env.GLES3_GLSL("copy.glsl")
- env.GLES3_GLSL("scene.glsl")
- env.GLES3_GLSL("sky.glsl")
- env.GLES3_GLSL("cubemap_filter.glsl")
- env.GLES3_GLSL("canvas_occlusion.glsl")
- env.GLES3_GLSL("canvas_sdf.glsl")
- env.GLES3_GLSL("particles.glsl")
- env.GLES3_GLSL("particles_copy.glsl")
- env.GLES3_GLSL("skeleton.glsl")
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