clayjohn b5660604e4 Avoid switch statement in glsl files to workaround shader compiler crash on macOS devices 7 月之前
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SCsub f33ffd9ab4 Add Skeletons and Blend Shapes to the OpenGL renderer 2 年之前
canvas.glsl 8e31ea244b Significantly improve the speed of shader compilation in compatibility backend 8 月之前
canvas_occlusion.glsl 2ec234ff67 Add 2D shadows and canvas SDF to OpenGL3 renderer 2 年之前
canvas_sdf.glsl 2ec234ff67 Add 2D shadows and canvas SDF to OpenGL3 renderer 2 年之前
canvas_uniforms_inc.glsl 57eb762bae Add option to enable HDR rendering in 2D 1 年之前
copy.glsl 52b3d2915a Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend 10 月之前
cube_to_dp.glsl 99064d57db New OpenGL batching canvas renderer 2 年之前
cubemap_filter.glsl 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. 2 年之前
effect_blur.glsl 99064d57db New OpenGL batching canvas renderer 2 年之前
lens_distorted.glsl 99064d57db New OpenGL batching canvas renderer 2 年之前
particles.glsl c228fe1a0d Particle internal refactor and additions for more artistic control 1 年之前
particles_copy.glsl b5660604e4 Avoid switch statement in glsl files to workaround shader compiler crash on macOS devices 7 月之前
scene.glsl ed06389a34 Style: Mark clang-format 16 as supported for pre-commit hook 10 月之前
skeleton.glsl eb9c2b878a Automatically transform Skeleton2D calculations so pivots are not needed 1 年之前
sky.glsl 35715e510f replace sampler arrays with constant sampler elements 1 年之前
stdlib_inc.glsl 58bad55d42 Avoid branch in half2float in gl_compatibility renderer 1 年之前
tonemap.glsl 398ee08375 Add multiview to the opengl3 driver 2 年之前
tonemap_inc.glsl 9b61c855ef Add basic lighting to GLES3 renderer. 2 年之前