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SCsub
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cd4e46ee65
SCons: Format buildsystem files with psf/black
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4 éve |
a_star.cpp
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cc0a243ce0
Enchance the performance of AStar by using a LocalVector(2)
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1 éve |
a_star.h
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5b1df48c6c
Convert en_GB spelling to en_US with codespell
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1 éve |
a_star_grid_2d.cpp
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cc0a243ce0
Enchance the performance of AStar by using a LocalVector(2)
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1 éve |
a_star_grid_2d.h
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cc0a243ce0
Enchance the performance of AStar by using a LocalVector(2)
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1 éve |
aabb.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
aabb.h
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
audio_frame.h
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
basis.cpp
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ca65d85d6e
Fix for SkeletonIK3D interpolation and bone roll
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1 éve |
basis.h
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c0083e431b
Cleanup unused engine code v2
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1 éve |
bvh.h
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f42a837e92
BVH - fix lockguards for multithread mode
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1 éve |
bvh_abb.h
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5b1df48c6c
Convert en_GB spelling to en_US with codespell
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1 éve |
bvh_cull.inc
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0d1e3893d9
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
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2 éve |
bvh_debug.inc
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0d1e3893d9
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
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2 éve |
bvh_integrity.inc
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3877ed73d0
Dynamic BVH broadphase in 2D & 3D Godot Physics
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3 éve |
bvh_logic.inc
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f8eaab5b47
BVH - Sync BVH with 3.x
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2 éve |
bvh_misc.inc
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f8eaab5b47
BVH - Sync BVH with 3.x
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2 éve |
bvh_pair.inc
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f8eaab5b47
BVH - Sync BVH with 3.x
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2 éve |
bvh_public.inc
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178405f7cb
Fixup BVH debugging statements
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2 éve |
bvh_refit.inc
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bd42de5fea
BVH - fix stale current_tree in deactivate function [4.x]
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3 éve |
bvh_split.inc
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5b1df48c6c
Convert en_GB spelling to en_US with codespell
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1 éve |
bvh_structs.inc
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91d252c697
Fix array-bounds warning in BVH
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2 éve |
bvh_tree.h
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
color.cpp
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5b1df48c6c
Convert en_GB spelling to en_US with codespell
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1 éve |
color.h
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
color_names.inc
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
convex_hull.cpp
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f93a4287cf
Enable shadow warnings and fix raised errors
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1 éve |
convex_hull.h
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
delaunay_2d.h
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
delaunay_3d.h
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615c517034
Use range iterators in LocalVector loops
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1 éve |
disjoint_set.h
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
dynamic_bvh.cpp
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394bb0ee2b
Fix various typos with codespell
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1 éve |
dynamic_bvh.h
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394bb0ee2b
Fix various typos with codespell
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1 éve |
expression.cpp
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86ee5f39c4
Add support for Unicode identifiers in Expression class
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1 éve |
expression.h
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
face3.cpp
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c0083e431b
Cleanup unused engine code v2
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1 éve |
face3.h
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c0083e431b
Cleanup unused engine code v2
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1 éve |
geometry_2d.cpp
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c0083e431b
Cleanup unused engine code v2
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1 éve |
geometry_2d.h
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c0083e431b
Cleanup unused engine code v2
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1 éve |
geometry_3d.cpp
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8c25bcdb84
Fix range loop iteration regressions
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1 éve |
geometry_3d.h
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c0083e431b
Cleanup unused engine code v2
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1 éve |
math_defs.h
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
math_fieldwise.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
math_fieldwise.h
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
math_funcs.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
math_funcs.h
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efbb28d09a
Make acos and asin safe
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1 éve |
plane.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
plane.h
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7560340ef6
Rename `center` method to `get_center` in Plane.
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1 éve |
projection.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
projection.h
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
quaternion.cpp
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efbb28d09a
Make acos and asin safe
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1 éve |
quaternion.h
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
quick_hull.cpp
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e52213e2fa
More codespell fixes, do more changes from previous ignore list
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1 éve |
quick_hull.h
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
random_number_generator.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
random_number_generator.h
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
random_pcg.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
random_pcg.h
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a397474bd0
Fix randfn to prevent generating of nan values
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1 éve |
rect2.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
rect2.h
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491ded1898
Minor typo and docs URL fixes
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1 éve |
rect2i.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
rect2i.h
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491ded1898
Minor typo and docs URL fixes
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1 éve |
static_raycaster.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
static_raycaster.h
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f93a4287cf
Enable shadow warnings and fix raised errors
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1 éve |
transform_2d.cpp
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e52213e2fa
More codespell fixes, do more changes from previous ignore list
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1 éve |
transform_2d.h
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c0083e431b
Cleanup unused engine code v2
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1 éve |
transform_3d.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
transform_3d.h
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
triangle_mesh.cpp
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c0083e431b
Cleanup unused engine code v2
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1 éve |
triangle_mesh.h
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c0083e431b
Cleanup unused engine code v2
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1 éve |
triangulate.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
triangulate.h
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
vector2.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
vector2.h
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
vector2i.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
vector2i.h
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
vector3.cpp
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5a800e68f1
Bias octahedral tangent y axis to avoid errors around 0
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1 éve |
vector3.h
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a90e151b2a
Added component-wise `min` and `max` functions for vectors
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1 éve |
vector3i.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
vector3i.h
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a90e151b2a
Added component-wise `min` and `max` functions for vectors
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1 éve |
vector4.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
vector4.h
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a90e151b2a
Added component-wise `min` and `max` functions for vectors
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1 éve |
vector4i.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
vector4i.h
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a90e151b2a
Added component-wise `min` and `max` functions for vectors
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1 éve |