Lyuma ca65d85d6e Fix for SkeletonIK3D interpolation and bone roll 1 éve
..
SCsub cd4e46ee65 SCons: Format buildsystem files with psf/black 4 éve
a_star.cpp cc0a243ce0 Enchance the performance of AStar by using a LocalVector(2) 1 éve
a_star.h 5b1df48c6c Convert en_GB spelling to en_US with codespell 1 éve
a_star_grid_2d.cpp cc0a243ce0 Enchance the performance of AStar by using a LocalVector(2) 1 éve
a_star_grid_2d.h cc0a243ce0 Enchance the performance of AStar by using a LocalVector(2) 1 éve
aabb.cpp d95794ec8a One Copyright Update to rule them all 1 éve
aabb.h d95794ec8a One Copyright Update to rule them all 1 éve
audio_frame.h d95794ec8a One Copyright Update to rule them all 1 éve
basis.cpp ca65d85d6e Fix for SkeletonIK3D interpolation and bone roll 1 éve
basis.h c0083e431b Cleanup unused engine code v2 1 éve
bvh.h f42a837e92 BVH - fix lockguards for multithread mode 1 éve
bvh_abb.h 5b1df48c6c Convert en_GB spelling to en_US with codespell 1 éve
bvh_cull.inc 0d1e3893d9 Merge pull request #57630 from lawnjelly/bvh4_templated_checks 2 éve
bvh_debug.inc 0d1e3893d9 Merge pull request #57630 from lawnjelly/bvh4_templated_checks 2 éve
bvh_integrity.inc 3877ed73d0 Dynamic BVH broadphase in 2D & 3D Godot Physics 3 éve
bvh_logic.inc f8eaab5b47 BVH - Sync BVH with 3.x 2 éve
bvh_misc.inc f8eaab5b47 BVH - Sync BVH with 3.x 2 éve
bvh_pair.inc f8eaab5b47 BVH - Sync BVH with 3.x 2 éve
bvh_public.inc 178405f7cb Fixup BVH debugging statements 2 éve
bvh_refit.inc bd42de5fea BVH - fix stale current_tree in deactivate function [4.x] 3 éve
bvh_split.inc 5b1df48c6c Convert en_GB spelling to en_US with codespell 1 éve
bvh_structs.inc 91d252c697 Fix array-bounds warning in BVH 2 éve
bvh_tree.h d95794ec8a One Copyright Update to rule them all 1 éve
color.cpp 5b1df48c6c Convert en_GB spelling to en_US with codespell 1 éve
color.h d95794ec8a One Copyright Update to rule them all 1 éve
color_names.inc d95794ec8a One Copyright Update to rule them all 1 éve
convex_hull.cpp f93a4287cf Enable shadow warnings and fix raised errors 1 éve
convex_hull.h d95794ec8a One Copyright Update to rule them all 1 éve
delaunay_2d.h d95794ec8a One Copyright Update to rule them all 1 éve
delaunay_3d.h 615c517034 Use range iterators in LocalVector loops 1 éve
disjoint_set.h d95794ec8a One Copyright Update to rule them all 1 éve
dynamic_bvh.cpp 394bb0ee2b Fix various typos with codespell 1 éve
dynamic_bvh.h 394bb0ee2b Fix various typos with codespell 1 éve
expression.cpp 86ee5f39c4 Add support for Unicode identifiers in Expression class 1 éve
expression.h d95794ec8a One Copyright Update to rule them all 1 éve
face3.cpp c0083e431b Cleanup unused engine code v2 1 éve
face3.h c0083e431b Cleanup unused engine code v2 1 éve
geometry_2d.cpp c0083e431b Cleanup unused engine code v2 1 éve
geometry_2d.h c0083e431b Cleanup unused engine code v2 1 éve
geometry_3d.cpp 8c25bcdb84 Fix range loop iteration regressions 1 éve
geometry_3d.h c0083e431b Cleanup unused engine code v2 1 éve
math_defs.h d95794ec8a One Copyright Update to rule them all 1 éve
math_fieldwise.cpp d95794ec8a One Copyright Update to rule them all 1 éve
math_fieldwise.h d95794ec8a One Copyright Update to rule them all 1 éve
math_funcs.cpp d95794ec8a One Copyright Update to rule them all 1 éve
math_funcs.h efbb28d09a Make acos and asin safe 1 éve
plane.cpp d95794ec8a One Copyright Update to rule them all 1 éve
plane.h 7560340ef6 Rename `center` method to `get_center` in Plane. 1 éve
projection.cpp d95794ec8a One Copyright Update to rule them all 1 éve
projection.h d95794ec8a One Copyright Update to rule them all 1 éve
quaternion.cpp efbb28d09a Make acos and asin safe 1 éve
quaternion.h d95794ec8a One Copyright Update to rule them all 1 éve
quick_hull.cpp e52213e2fa More codespell fixes, do more changes from previous ignore list 1 éve
quick_hull.h d95794ec8a One Copyright Update to rule them all 1 éve
random_number_generator.cpp d95794ec8a One Copyright Update to rule them all 1 éve
random_number_generator.h d95794ec8a One Copyright Update to rule them all 1 éve
random_pcg.cpp d95794ec8a One Copyright Update to rule them all 1 éve
random_pcg.h a397474bd0 Fix randfn to prevent generating of nan values 1 éve
rect2.cpp d95794ec8a One Copyright Update to rule them all 1 éve
rect2.h 491ded1898 Minor typo and docs URL fixes 1 éve
rect2i.cpp d95794ec8a One Copyright Update to rule them all 1 éve
rect2i.h 491ded1898 Minor typo and docs URL fixes 1 éve
static_raycaster.cpp d95794ec8a One Copyright Update to rule them all 1 éve
static_raycaster.h f93a4287cf Enable shadow warnings and fix raised errors 1 éve
transform_2d.cpp e52213e2fa More codespell fixes, do more changes from previous ignore list 1 éve
transform_2d.h c0083e431b Cleanup unused engine code v2 1 éve
transform_3d.cpp d95794ec8a One Copyright Update to rule them all 1 éve
transform_3d.h d95794ec8a One Copyright Update to rule them all 1 éve
triangle_mesh.cpp c0083e431b Cleanup unused engine code v2 1 éve
triangle_mesh.h c0083e431b Cleanup unused engine code v2 1 éve
triangulate.cpp d95794ec8a One Copyright Update to rule them all 1 éve
triangulate.h d95794ec8a One Copyright Update to rule them all 1 éve
vector2.cpp d95794ec8a One Copyright Update to rule them all 1 éve
vector2.h d95794ec8a One Copyright Update to rule them all 1 éve
vector2i.cpp d95794ec8a One Copyright Update to rule them all 1 éve
vector2i.h d95794ec8a One Copyright Update to rule them all 1 éve
vector3.cpp 5a800e68f1 Bias octahedral tangent y axis to avoid errors around 0 1 éve
vector3.h a90e151b2a Added component-wise `min` and `max` functions for vectors 1 éve
vector3i.cpp d95794ec8a One Copyright Update to rule them all 1 éve
vector3i.h a90e151b2a Added component-wise `min` and `max` functions for vectors 1 éve
vector4.cpp d95794ec8a One Copyright Update to rule them all 1 éve
vector4.h a90e151b2a Added component-wise `min` and `max` functions for vectors 1 éve
vector4i.cpp d95794ec8a One Copyright Update to rule them all 1 éve
vector4i.h a90e151b2a Added component-wise `min` and `max` functions for vectors 1 éve