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- /**************************************************************************/
- /* vector2i.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef VECTOR2I_H
- #define VECTOR2I_H
- #include "core/error/error_macros.h"
- #include "core/math/math_funcs.h"
- class String;
- struct Vector2;
- struct _NO_DISCARD_ Vector2i {
- static const int AXIS_COUNT = 2;
- enum Axis {
- AXIS_X,
- AXIS_Y,
- };
- union {
- struct {
- union {
- int32_t x;
- int32_t width;
- };
- union {
- int32_t y;
- int32_t height;
- };
- };
- int32_t coord[2] = { 0 };
- };
- _FORCE_INLINE_ int32_t &operator[](int p_idx) {
- DEV_ASSERT((unsigned int)p_idx < 2);
- return coord[p_idx];
- }
- _FORCE_INLINE_ const int32_t &operator[](int p_idx) const {
- DEV_ASSERT((unsigned int)p_idx < 2);
- return coord[p_idx];
- }
- _FORCE_INLINE_ Vector2i::Axis min_axis_index() const {
- return x < y ? Vector2i::AXIS_X : Vector2i::AXIS_Y;
- }
- _FORCE_INLINE_ Vector2i::Axis max_axis_index() const {
- return x < y ? Vector2i::AXIS_Y : Vector2i::AXIS_X;
- }
- Vector2i min(const Vector2i &p_vector2i) const {
- return Vector2i(MIN(x, p_vector2i.x), MIN(y, p_vector2i.y));
- }
- Vector2i max(const Vector2i &p_vector2i) const {
- return Vector2i(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y));
- }
- Vector2i operator+(const Vector2i &p_v) const;
- void operator+=(const Vector2i &p_v);
- Vector2i operator-(const Vector2i &p_v) const;
- void operator-=(const Vector2i &p_v);
- Vector2i operator*(const Vector2i &p_v1) const;
- Vector2i operator*(const int32_t &rvalue) const;
- void operator*=(const int32_t &rvalue);
- Vector2i operator/(const Vector2i &p_v1) const;
- Vector2i operator/(const int32_t &rvalue) const;
- void operator/=(const int32_t &rvalue);
- Vector2i operator%(const Vector2i &p_v1) const;
- Vector2i operator%(const int32_t &rvalue) const;
- void operator%=(const int32_t &rvalue);
- Vector2i operator-() const;
- bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
- bool operator>(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); }
- bool operator<=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y <= p_vec2.y) : (x < p_vec2.x); }
- bool operator>=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); }
- bool operator==(const Vector2i &p_vec2) const;
- bool operator!=(const Vector2i &p_vec2) const;
- int64_t length_squared() const;
- double length() const;
- real_t aspect() const { return width / (real_t)height; }
- Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); }
- Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); }
- Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
- Vector2i snapped(const Vector2i &p_step) const;
- operator String() const;
- operator Vector2() const;
- inline Vector2i() {}
- inline Vector2i(const int32_t p_x, const int32_t p_y) {
- x = p_x;
- y = p_y;
- }
- };
- // Multiplication operators required to workaround issues with LLVM using implicit conversion.
- _FORCE_INLINE_ Vector2i operator*(const int32_t p_scalar, const Vector2i &p_vector) {
- return p_vector * p_scalar;
- }
- _FORCE_INLINE_ Vector2i operator*(const int64_t p_scalar, const Vector2i &p_vector) {
- return p_vector * p_scalar;
- }
- _FORCE_INLINE_ Vector2i operator*(const float p_scalar, const Vector2i &p_vector) {
- return p_vector * p_scalar;
- }
- _FORCE_INLINE_ Vector2i operator*(const double p_scalar, const Vector2i &p_vector) {
- return p_vector * p_scalar;
- }
- typedef Vector2i Size2i;
- typedef Vector2i Point2i;
- #endif // VECTOR2I_H
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