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- // for slow incremental optimization, we will periodically remove each
- // item from the tree and reinsert, to give it a chance to find a better position
- void _logic_item_remove_and_reinsert(uint32_t p_ref_id) {
- // get the reference
- ItemRef &ref = _refs[p_ref_id];
- // no need to optimize inactive items
- if (!ref.is_active()) {
- return;
- }
- // special case of debug draw
- if (ref.item_id == BVHCommon::INVALID) {
- return;
- }
- BVH_ASSERT(ref.tnode_id != BVHCommon::INVALID);
- // some overlay elaborate way to find out which tree the node is in!
- BVHHandle temp_handle;
- temp_handle.set_id(p_ref_id);
- uint32_t tree_id = _handle_get_tree_id(temp_handle);
- // remove and reinsert
- BVHABB_CLASS abb;
- node_remove_item(p_ref_id, tree_id, &abb);
- // we must choose where to add to tree
- ref.tnode_id = _logic_choose_item_add_node(_root_node_id[tree_id], abb);
- _node_add_item(ref.tnode_id, p_ref_id, abb);
- refit_upward_and_balance(ref.tnode_id, tree_id);
- }
- // from randy gaul balance function
- BVHABB_CLASS _logic_abb_merge(const BVHABB_CLASS &a, const BVHABB_CLASS &b) {
- BVHABB_CLASS c = a;
- c.merge(b);
- return c;
- }
- //--------------------------------------------------------------------------------------------------
- /**
- * @file q3DynamicAABBTree.h
- * @author Randy Gaul
- * @date 10/10/2014
- * Copyright (c) 2014 Randy Gaul http://www.randygaul.net
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not
- * be misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
- //--------------------------------------------------------------------------------------------------
- // This function is based on the 'Balance' function from Randy Gaul's qu3e
- // https://github.com/RandyGaul/qu3e
- // It is MODIFIED from qu3e version.
- // This is the only function used (and _logic_abb_merge helper function).
- int32_t _logic_balance(int32_t iA, uint32_t p_tree_id) {
- //return iA; // uncomment this to bypass balance
- TNode *A = &_nodes[iA];
- if (A->is_leaf() || A->height == 1) {
- return iA;
- }
- /* A
- * / \
- * B C
- * / \ / \
- * D E F G
- */
- CRASH_COND(A->num_children != 2);
- int32_t iB = A->children[0];
- int32_t iC = A->children[1];
- TNode *B = &_nodes[iB];
- TNode *C = &_nodes[iC];
- int32_t balance = C->height - B->height;
- // C is higher, promote C
- if (balance > 1) {
- int32_t iF = C->children[0];
- int32_t iG = C->children[1];
- TNode *F = &_nodes[iF];
- TNode *G = &_nodes[iG];
- // grandParent point to C
- if (A->parent_id != BVHCommon::INVALID) {
- if (_nodes[A->parent_id].children[0] == iA) {
- _nodes[A->parent_id].children[0] = iC;
- } else {
- _nodes[A->parent_id].children[1] = iC;
- }
- } else {
- // check this .. seems dodgy
- change_root_node(iC, p_tree_id);
- }
- // Swap A and C
- C->children[0] = iA;
- C->parent_id = A->parent_id;
- A->parent_id = iC;
- // Finish rotation
- if (F->height > G->height) {
- C->children[1] = iF;
- A->children[1] = iG;
- G->parent_id = iA;
- A->aabb = _logic_abb_merge(B->aabb, G->aabb);
- C->aabb = _logic_abb_merge(A->aabb, F->aabb);
- A->height = 1 + MAX(B->height, G->height);
- C->height = 1 + MAX(A->height, F->height);
- }
- else {
- C->children[1] = iG;
- A->children[1] = iF;
- F->parent_id = iA;
- A->aabb = _logic_abb_merge(B->aabb, F->aabb);
- C->aabb = _logic_abb_merge(A->aabb, G->aabb);
- A->height = 1 + MAX(B->height, F->height);
- C->height = 1 + MAX(A->height, G->height);
- }
- return iC;
- }
- // B is higher, promote B
- else if (balance < -1) {
- int32_t iD = B->children[0];
- int32_t iE = B->children[1];
- TNode *D = &_nodes[iD];
- TNode *E = &_nodes[iE];
- // grandParent point to B
- if (A->parent_id != BVHCommon::INVALID) {
- if (_nodes[A->parent_id].children[0] == iA) {
- _nodes[A->parent_id].children[0] = iB;
- } else {
- _nodes[A->parent_id].children[1] = iB;
- }
- }
- else {
- // check this .. seems dodgy
- change_root_node(iB, p_tree_id);
- }
- // Swap A and B
- B->children[1] = iA;
- B->parent_id = A->parent_id;
- A->parent_id = iB;
- // Finish rotation
- if (D->height > E->height) {
- B->children[0] = iD;
- A->children[0] = iE;
- E->parent_id = iA;
- A->aabb = _logic_abb_merge(C->aabb, E->aabb);
- B->aabb = _logic_abb_merge(A->aabb, D->aabb);
- A->height = 1 + MAX(C->height, E->height);
- B->height = 1 + MAX(A->height, D->height);
- }
- else {
- B->children[0] = iE;
- A->children[0] = iD;
- D->parent_id = iA;
- A->aabb = _logic_abb_merge(C->aabb, D->aabb);
- B->aabb = _logic_abb_merge(A->aabb, E->aabb);
- A->height = 1 + MAX(C->height, D->height);
- B->height = 1 + MAX(A->height, E->height);
- }
- return iB;
- }
- return iA;
- }
- // either choose an existing node to add item to, or create a new node and return this
- uint32_t _logic_choose_item_add_node(uint32_t p_node_id, const BVHABB_CLASS &p_aabb) {
- while (true) {
- BVH_ASSERT(p_node_id != BVHCommon::INVALID);
- TNode &tnode = _nodes[p_node_id];
- if (tnode.is_leaf()) {
- // if a leaf, and non full, use this to add to
- if (!node_is_leaf_full(tnode)) {
- return p_node_id;
- }
- // else split the leaf, and use one of the children to add to
- return split_leaf(p_node_id, p_aabb);
- }
- // this should not happen???
- // is still happening, need to debug and find circumstances. Is not that serious
- // but would be nice to prevent. I think it only happens with the root node.
- if (tnode.num_children == 1) {
- WARN_PRINT_ONCE("BVH::recursive_choose_item_add_node, node with 1 child, recovering");
- p_node_id = tnode.children[0];
- } else {
- BVH_ASSERT(tnode.num_children == 2);
- TNode &childA = _nodes[tnode.children[0]];
- TNode &childB = _nodes[tnode.children[1]];
- int which = p_aabb.select_by_proximity(childA.aabb, childB.aabb);
- p_node_id = tnode.children[which];
- }
- }
- }
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