123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117 |
- /**************************************************************************/
- /* convex_hull.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef CONVEX_HULL_H
- #define CONVEX_HULL_H
- /*
- Copyright (c) 2011 Ole Kniemeyer, MAXON, www.maxon.net
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "core/math/geometry_3d.h"
- #include "core/math/vector3.h"
- #include "core/templates/local_vector.h"
- #include "core/templates/vector.h"
- /// Convex hull implementation based on Preparata and Hong
- /// See https://code.google.com/archive/p/bullet/issues/275
- /// Ole Kniemeyer, MAXON Computer GmbH
- class ConvexHullComputer {
- public:
- class Edge {
- private:
- int32_t next = 0;
- int32_t reverse = 0;
- int32_t target_vertex = 0;
- friend class ConvexHullComputer;
- public:
- int32_t get_next_relative() const {
- return next;
- }
- int32_t get_source_vertex() const {
- return (this + reverse)->target_vertex;
- }
- int32_t get_target_vertex() const {
- return target_vertex;
- }
- const Edge *get_next_edge_of_vertex() const // clockwise list of all edges of a vertex
- {
- return this + next;
- }
- const Edge *get_next_edge_of_face() const // counter-clockwise list of all edges of a face
- {
- return (this + reverse)->get_next_edge_of_vertex();
- }
- const Edge *get_reverse_edge() const {
- return this + reverse;
- }
- };
- // Vertices of the output hull
- LocalVector<Vector3> vertices;
- // Edges of the output hull
- LocalVector<Edge> edges;
- // Faces of the convex hull. Each entry is an index into the "edges" array pointing to an edge of the face. Faces are planar n-gons
- LocalVector<int32_t> faces;
- /*
- Compute convex hull of "count" vertices stored in "coords".
- If "shrink" is positive, the convex hull is shrunken by that amount (each face is moved by "shrink" length units
- towards the center along its normal).
- If "shrinkClamp" is positive, "shrink" is clamped to not exceed "shrinkClamp * innerRadius", where "innerRadius"
- is the minimum distance of a face to the center of the convex hull.
- The returned value is the amount by which the hull has been shrunken. If it is negative, the amount was so large
- that the resulting convex hull is empty.
- The output convex hull can be found in the member variables "vertices", "edges", "faces".
- */
- real_t compute(const Vector3 *p_coords, int32_t p_count, real_t p_shrink, real_t p_shrink_clamp);
- static Error convex_hull(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_mesh);
- };
- #endif // CONVEX_HULL_H
|