Aaron Franke 5646c6a7a8 Open and save 3D demos in Godot 4.3 stable (#1109) | vor 5 Monaten | |
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README.md | vor 7 Monaten | |
button_change_scene.gd | vor 5 Monaten | |
default_env.tres | vor 2 Jahren | |
fabrik_ik.tscn | vor 5 Monaten | |
icon.webp | vor 1 Jahr | |
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look_at_ik.tscn | vor 5 Monaten | |
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skeleton_ik_runner.gd | vor 2 Jahren | |
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This is an example of different Inverse Kinematic algorithms implemented in Godot. It contains four scenes, showing different ways they can be used.
Language: GDScript
Renderer: Forward+
This demo shows how to implement IK using two different methods. One uses the
SkeletonIK
node which is built into Godot. The other method is using a script
called FABRIK (inside of the SADE plugin) for inverse kinematics.