skeleton_ik.tscn 4.6 KB

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  1. [gd_scene load_steps=12 format=3 uid="uid://5x7yswntc63m"]
  2. [ext_resource type="Script" path="res://skeleton_ik_runner.gd" id="1"]
  3. [ext_resource type="Texture2D" uid="uid://bw3q8aq6gfuof" path="res://addons/sade/editor_gizmo_texture.png" id="3"]
  4. [ext_resource type="PackedScene" uid="uid://ctssefekxjogg" path="res://model/godot_battle_bot.dae" id="4"]
  5. [ext_resource type="Script" path="res://target_from_mousepos.gd" id="5"]
  6. [ext_resource type="Material" path="res://model/battle_bot_color.tres" id="6"]
  7. [ext_resource type="Script" path="res://button_change_scene.gd" id="8"]
  8. [ext_resource type="Script" path="res://addons/sade/ik_look_at.gd" id="9"]
  9. [sub_resource type="PlaneMesh" id="1"]
  10. size = Vector2(40, 40)
  11. [sub_resource type="StandardMaterial3D" id="2"]
  12. albedo_texture = ExtResource("3")
  13. roughness = 0.2
  14. uv1_scale = Vector3(0.25, 0.25, 0.25)
  15. uv1_triplanar = true
  16. [sub_resource type="BoxMesh" id="3"]
  17. [sub_resource type="StandardMaterial3D" id="4"]
  18. albedo_color = Color(0, 0.191406, 0.765625, 1)
  19. roughness = 0.0
  20. [node name="SkeletonIK3D" type="Node3D"]
  21. [node name="Floor" type="MeshInstance3D" parent="."]
  22. mesh = SubResource("1")
  23. surface_material_override/0 = SubResource("2")
  24. [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
  25. transform = Transform3D(0.56827, 0.673454, -0.472789, 0, 0.574581, 0.818448, 0.822842, -0.465099, 0.326517, -9.77531, 11.5204, 11.766)
  26. [node name="Camera3D" type="Camera3D" parent="."]
  27. transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.5, 11)
  28. fov = 74.0
  29. script = ExtResource("5")
  30. MOVEMENT_SPEED = -8.0
  31. flip_axis = true
  32. [node name="Targets" type="Node3D" parent="Camera3D"]
  33. transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -8)
  34. [node name="IK_LookAt_Head" type="Node3D" parent="Camera3D/Targets"]
  35. script = ExtResource("9")
  36. skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton3D")
  37. bone_name = "Head"
  38. additional_rotation = Vector3(90, 0, 0)
  39. [node name="1MeterCube" type="MeshInstance3D" parent="Camera3D/Targets"]
  40. mesh = SubResource("3")
  41. surface_material_override/0 = SubResource("4")
  42. [node name="TargetLeft" type="Marker3D" parent="Camera3D/Targets"]
  43. transform = Transform3D(-0.179447, 0.98366, -0.0145678, 0.981822, 0.178142, -0.0654973, -0.0618319, -0.0260563, -0.997746, 0.653517, -0.112305, -0.760886)
  44. [node name="TargetRight" type="Marker3D" parent="Camera3D/Targets"]
  45. transform = Transform3D(-0.0217688, 0.998559, -0.0490576, 0.992503, 0.0274873, 0.119085, 0.120262, -0.0460975, -0.991671, -0.683053, 0.0251284, -0.811513)
  46. [node name="GodotBattleBot" parent="." instance=ExtResource("4")]
  47. [node name="godot_battle_bot" parent="GodotBattleBot/Armature/Skeleton3D" index="0"]
  48. surface_material_override/0 = ExtResource("6")
  49. [node name="SkeletonIK_Left" type="SkeletonIK3D" parent="GodotBattleBot/Armature/Skeleton3D" index="1"]
  50. process_priority = 1
  51. root_bone = &"Left_UpperArm"
  52. tip_bone = &"Left_Hand"
  53. use_magnet = true
  54. magnet = Vector3(8, 6, 0)
  55. target_node = NodePath("../../../../Camera3D/Targets/TargetLeft")
  56. script = ExtResource("1")
  57. [node name="SkeletonIK_Right" type="SkeletonIK3D" parent="GodotBattleBot/Armature/Skeleton3D" index="2"]
  58. process_priority = 1
  59. root_bone = &"Right_UpperArm"
  60. tip_bone = &"Right_Hand"
  61. use_magnet = true
  62. magnet = Vector3(-8, 6, 0)
  63. target_node = NodePath("../../../../Camera3D/Targets/TargetRight")
  64. script = ExtResource("1")
  65. [node name="Control" type="Control" parent="."]
  66. layout_mode = 3
  67. anchors_preset = 15
  68. anchor_right = 1.0
  69. anchor_bottom = 1.0
  70. [node name="Panel" type="Panel" parent="Control"]
  71. modulate = Color(1, 1, 1, 0.784314)
  72. layout_mode = 1
  73. anchors_preset = 12
  74. anchor_top = 1.0
  75. anchor_right = 1.0
  76. anchor_bottom = 1.0
  77. offset_left = -2.0
  78. offset_top = -70.0
  79. offset_right = 4.0
  80. [node name="Label" type="Label" parent="Control/Panel"]
  81. layout_mode = 1
  82. anchors_preset = 15
  83. anchor_right = 1.0
  84. anchor_bottom = 1.0
  85. offset_left = 24.0
  86. offset_top = 10.0
  87. offset_right = -18.0
  88. offset_bottom = -11.0
  89. grow_horizontal = 2
  90. grow_vertical = 2
  91. text = "SkeletonIK3D node
  92. Move mouse to move IK targets"
  93. horizontal_alignment = 1
  94. [node name="ButtonNext" type="Button" parent="Control"]
  95. layout_mode = 0
  96. anchor_left = 1.0
  97. anchor_top = 1.0
  98. anchor_right = 1.0
  99. anchor_bottom = 1.0
  100. offset_left = -124.0
  101. offset_top = -60.0
  102. offset_right = -5.0
  103. offset_bottom = -10.0
  104. text = "Next scene"
  105. script = ExtResource("8")
  106. scene_to_change_to = "res://fps/fps_example.tscn"
  107. [node name="ButtonPrev" type="Button" parent="Control"]
  108. layout_mode = 0
  109. anchor_top = 1.0
  110. anchor_bottom = 1.0
  111. offset_left = 10.0
  112. offset_top = -60.0
  113. offset_right = 129.0
  114. offset_bottom = -10.0
  115. text = "Previous scene"
  116. script = ExtResource("8")
  117. scene_to_change_to = "res://fabrik_ik.tscn"
  118. [editable path="GodotBattleBot"]