look_at_ik.tscn 3.2 KB

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  1. [gd_scene load_steps=9 format=3 uid="uid://dyhjvb7q0b3j"]
  2. [ext_resource type="Texture2D" uid="uid://bw3q8aq6gfuof" path="res://addons/sade/editor_gizmo_texture.png" id="1"]
  3. [ext_resource type="PackedScene" uid="uid://ctssefekxjogg" path="res://model/godot_battle_bot.dae" id="2"]
  4. [ext_resource type="Material" path="res://model/battle_bot_color.tres" id="3"]
  5. [ext_resource type="Script" path="res://target_from_mousepos.gd" id="5"]
  6. [ext_resource type="Script" path="res://addons/sade/ik_look_at.gd" id="6"]
  7. [ext_resource type="Script" path="res://button_change_scene.gd" id="8"]
  8. [sub_resource type="PlaneMesh" id="1"]
  9. size = Vector2(40, 40)
  10. [sub_resource type="StandardMaterial3D" id="2"]
  11. albedo_texture = ExtResource("1")
  12. roughness = 0.2
  13. uv1_scale = Vector3(0.25, 0.25, 0.25)
  14. uv1_triplanar = true
  15. texture_filter = 0
  16. [node name="LookAtIK" type="Node3D"]
  17. [node name="Floor" type="MeshInstance3D" parent="."]
  18. mesh = SubResource("1")
  19. surface_material_override/0 = SubResource("2")
  20. [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
  21. transform = Transform3D(0.56827, 0.673454, -0.472789, 0, 0.574581, 0.818448, 0.822842, -0.465099, 0.326517, -9.77531, 11.5204, 11.766)
  22. [node name="GodotBattleBot" parent="." instance=ExtResource("2")]
  23. [node name="godot_battle_bot" parent="GodotBattleBot/Armature/Skeleton3D" index="0"]
  24. surface_material_override/0 = ExtResource("3")
  25. [node name="Camera3D" type="Camera3D" parent="."]
  26. transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.501, 11)
  27. fov = 74.0
  28. script = ExtResource("5")
  29. MOVEMENT_SPEED = -3.0
  30. flip_axis = true
  31. [node name="Targets" type="Node3D" parent="Camera3D"]
  32. [node name="IK_LookAt_Head" type="Node3D" parent="Camera3D/Targets"]
  33. script = ExtResource("6")
  34. skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton3D")
  35. bone_name = "Head"
  36. additional_rotation = Vector3(90, 0, 0)
  37. [node name="IK_LookAt_LeftArm" type="Node3D" parent="Camera3D/Targets"]
  38. script = ExtResource("6")
  39. skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton3D")
  40. bone_name = "Left_UpperArm"
  41. [node name="IK_LookAt_RightArm" type="Node3D" parent="Camera3D/Targets"]
  42. script = ExtResource("6")
  43. skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton3D")
  44. bone_name = "Right_UpperArm"
  45. additional_rotation = Vector3(0, 0, 180)
  46. [node name="Control" type="Control" parent="."]
  47. layout_mode = 3
  48. anchors_preset = 15
  49. anchor_right = 1.0
  50. anchor_bottom = 1.0
  51. grow_horizontal = 2
  52. grow_vertical = 2
  53. [node name="Panel" type="Panel" parent="Control"]
  54. modulate = Color(1, 1, 1, 0.784314)
  55. layout_mode = 0
  56. anchor_top = 1.0
  57. anchor_right = 1.0
  58. anchor_bottom = 1.0
  59. offset_left = -2.0
  60. offset_top = -70.0
  61. offset_right = 4.0
  62. [node name="Label" type="Label" parent="Control/Panel"]
  63. layout_mode = 0
  64. anchor_right = 1.0
  65. anchor_bottom = 1.0
  66. offset_left = 12.0
  67. offset_top = 10.0
  68. offset_right = -18.0
  69. offset_bottom = -29.0
  70. text = "LookAt IK
  71. Move mouse to move IK targets"
  72. horizontal_alignment = 1
  73. [node name="ButtonNext" type="Button" parent="Control"]
  74. layout_mode = 0
  75. anchor_left = 1.0
  76. anchor_top = 1.0
  77. anchor_right = 1.0
  78. anchor_bottom = 1.0
  79. offset_left = -124.0
  80. offset_top = -60.0
  81. offset_right = -5.0
  82. offset_bottom = -10.0
  83. text = "Next scene"
  84. script = ExtResource("8")
  85. scene_to_change_to = "res://fabrik_ik.tscn"
  86. [editable path="GodotBattleBot"]