cutealien
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046f889bc7
Spelling fixes
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1 year ago |
cutealien
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d0943cade7
Make some local variables in public headers const
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2 years ago |
cutealien
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2214f00145
Remove virtual destructors ~SMD3QuaternionTag and ~SMD3QuaternionTagList
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2 years ago |
cutealien
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9cdb751159
Remove trivial copy constructors and assignment operators
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2 years ago |
cutealien
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e75d2904b1
Replace public header guards to avoid using indentifiers reserved by c++
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3 years ago |
cutealien
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bff50c751d
Spelling fixes.
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8 years ago |
hybrid
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9f7227b7ad
Some whitespace adjustment.
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11 years ago |
hybrid
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0a2330890a
Bump copyright to 2012
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12 years ago |
cutealien
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26f44f6f48
quaternion conversions to and from matrix4 no longer invert rotations. Define IRR_TEST_BROKEN_QUATERNION_USE in quaternion.h allows compile-tests to find affected code (see changes.txt for more info). Loaders for b3d, ms3d, ogre and .X just use transposed matrixes now for downward compatibility - meaning if it worked before it still works - if it was broken before it's still broken. Same for CSkinnedMesh. For collada (.dae) loader this fixed previously wrong rotations.
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12 years ago |
hybrid
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4bf7ef38c5
Fix pack and unpack include file to properly work under MSVC as well. Needs to suppress warning as we don't have the push and pop together anymore.
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12 years ago |
hybrid
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b3552d3cb5
Remove stray whitespace
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13 years ago |
hybrid
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5e4d495dcc
Bump copyright dates to 2011.
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14 years ago |
cutealien
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9e1eb1e6ca
Revert r2939 (allocation strategy scheme for arrays). Which means old (slow?) speed for now. Reason is that
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15 years ago |
monstrobishi
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1ea180d6be
- Noticed a major slowdown with the fairly-recently implemented allocation strategy scheme for irrArray (About 5 times slowdown) mainly due to the switch statement in the time critical section. So I re-implemented it as a static template-based system and now the speed is a lot more acceptable.
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15 years ago |
hybrid
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3ef1b18308
Fix eol-style for all code files to CRLF for simpler file handling.
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15 years ago |
hybrid
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7e5822ec2c
Fix eol-style for all code files to native.
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15 years ago |
hybrid
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2f315b4349
Fix some project issues.
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16 years ago |
engineer_apple
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cf2cfa5f14
Changes in version 1.6, TA
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16 years ago |
hybrid
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7472bcd83c
Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
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16 years ago |
hybrid
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6fdfa14d6e
Clone method implementation for Animated Mesh Scenenode, by rogerborg.
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16 years ago |
hybrid
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9c33ae93ad
Merge revisions 1489:1494 from 1.4 branch. Mainly cleanup, removal of .NET wrapper, and postEventFromUser patch to return if the event was absorbed.
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16 years ago |
hybrid
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a5654c661f
Added default parameter for setParticlesAreGlobal. Code cleaning in other files.
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16 years ago |
hybrid
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cdffc4a5d6
Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release.
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16 years ago |
hybrid
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ffb438d141
Minor changes and cleanup.
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16 years ago |
hybrid
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d6a18858b2
Fixed .x parser for missing whitespaces and delimiters. Some minor changes in other files.
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17 years ago |
hybrid
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39fc2a426b
Avoid destructor on md3 substructures which causes crash due to non-constructed array elements. Fixed color writing in irr mesh writer.
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17 years ago |
irrlicht
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b85584c8e1
renamed IUnknown to IReferenceCounted
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17 years ago |
hybrid
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383d3101c9
Some code cleanup for animated meshes.
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17 years ago |
hybrid
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74f1e2e9e3
Enhanced the meshbuffer interface. moved the recalculateBoundingBox from MeshManipulator to IMeshBuffer by exposing the already existing methods. Some initial append methods added.
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17 years ago |
bitplane
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323182d605
changed irrArray::linear_search to use == operator to avoid false positives.
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17 years ago |