提交历史

作者 SHA1 备注 提交日期
  cutealien 046f889bc7 Spelling fixes 1 年之前
  cutealien d0943cade7 Make some local variables in public headers const 2 年之前
  cutealien 2214f00145 Remove virtual destructors ~SMD3QuaternionTag and ~SMD3QuaternionTagList 2 年之前
  cutealien 9cdb751159 Remove trivial copy constructors and assignment operators 2 年之前
  cutealien e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ 3 年之前
  cutealien bff50c751d Spelling fixes. 8 年之前
  hybrid 9f7227b7ad Some whitespace adjustment. 11 年之前
  hybrid 0a2330890a Bump copyright to 2012 12 年之前
  cutealien 26f44f6f48 quaternion conversions to and from matrix4 no longer invert rotations. Define IRR_TEST_BROKEN_QUATERNION_USE in quaternion.h allows compile-tests to find affected code (see changes.txt for more info). Loaders for b3d, ms3d, ogre and .X just use transposed matrixes now for downward compatibility - meaning if it worked before it still works - if it was broken before it's still broken. Same for CSkinnedMesh. For collada (.dae) loader this fixed previously wrong rotations. 12 年之前
  hybrid 4bf7ef38c5 Fix pack and unpack include file to properly work under MSVC as well. Needs to suppress warning as we don't have the push and pop together anymore. 12 年之前
  hybrid b3552d3cb5 Remove stray whitespace 13 年之前
  hybrid 5e4d495dcc Bump copyright dates to 2011. 14 年之前
  cutealien 9e1eb1e6ca Revert r2939 (allocation strategy scheme for arrays). Which means old (slow?) speed for now. Reason is that 15 年之前
  monstrobishi 1ea180d6be - Noticed a major slowdown with the fairly-recently implemented allocation strategy scheme for irrArray (About 5 times slowdown) mainly due to the switch statement in the time critical section. So I re-implemented it as a static template-based system and now the speed is a lot more acceptable. 15 年之前
  hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling. 15 年之前
  hybrid 7e5822ec2c Fix eol-style for all code files to native. 15 年之前
  hybrid 2f315b4349 Fix some project issues. 16 年之前
  engineer_apple cf2cfa5f14 Changes in version 1.6, TA 16 年之前
  hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. 16 年之前
  hybrid 6fdfa14d6e Clone method implementation for Animated Mesh Scenenode, by rogerborg. 16 年之前
  hybrid 9c33ae93ad Merge revisions 1489:1494 from 1.4 branch. Mainly cleanup, removal of .NET wrapper, and postEventFromUser patch to return if the event was absorbed. 16 年之前
  hybrid a5654c661f Added default parameter for setParticlesAreGlobal. Code cleaning in other files. 16 年之前
  hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release. 16 年之前
  hybrid ffb438d141 Minor changes and cleanup. 16 年之前
  hybrid d6a18858b2 Fixed .x parser for missing whitespaces and delimiters. Some minor changes in other files. 17 年之前
  hybrid 39fc2a426b Avoid destructor on md3 substructures which causes crash due to non-constructed array elements. Fixed color writing in irr mesh writer. 17 年之前
  irrlicht b85584c8e1 renamed IUnknown to IReferenceCounted 17 年之前
  hybrid 383d3101c9 Some code cleanup for animated meshes. 17 年之前
  hybrid 74f1e2e9e3 Enhanced the meshbuffer interface. moved the recalculateBoundingBox from MeshManipulator to IMeshBuffer by exposing the already existing methods. Some initial append methods added. 17 年之前
  bitplane 323182d605 changed irrArray::linear_search to use == operator to avoid false positives. 17 年之前