커밋 기록

작성자 SHA1 메시지 날짜
  cutealien 046f889bc7 Spelling fixes 1 년 전
  cutealien d0943cade7 Make some local variables in public headers const 2 년 전
  cutealien 2214f00145 Remove virtual destructors ~SMD3QuaternionTag and ~SMD3QuaternionTagList 2 년 전
  cutealien 9cdb751159 Remove trivial copy constructors and assignment operators 2 년 전
  cutealien e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ 3 년 전
  cutealien bff50c751d Spelling fixes. 8 년 전
  hybrid 9f7227b7ad Some whitespace adjustment. 11 년 전
  hybrid 0a2330890a Bump copyright to 2012 12 년 전
  cutealien 26f44f6f48 quaternion conversions to and from matrix4 no longer invert rotations. Define IRR_TEST_BROKEN_QUATERNION_USE in quaternion.h allows compile-tests to find affected code (see changes.txt for more info). Loaders for b3d, ms3d, ogre and .X just use transposed matrixes now for downward compatibility - meaning if it worked before it still works - if it was broken before it's still broken. Same for CSkinnedMesh. For collada (.dae) loader this fixed previously wrong rotations. 12 년 전
  hybrid 4bf7ef38c5 Fix pack and unpack include file to properly work under MSVC as well. Needs to suppress warning as we don't have the push and pop together anymore. 12 년 전
  hybrid b3552d3cb5 Remove stray whitespace 13 년 전
  hybrid 5e4d495dcc Bump copyright dates to 2011. 14 년 전
  cutealien 9e1eb1e6ca Revert r2939 (allocation strategy scheme for arrays). Which means old (slow?) speed for now. Reason is that 15 년 전
  monstrobishi 1ea180d6be - Noticed a major slowdown with the fairly-recently implemented allocation strategy scheme for irrArray (About 5 times slowdown) mainly due to the switch statement in the time critical section. So I re-implemented it as a static template-based system and now the speed is a lot more acceptable. 15 년 전
  hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling. 15 년 전
  hybrid 7e5822ec2c Fix eol-style for all code files to native. 15 년 전
  hybrid 2f315b4349 Fix some project issues. 16 년 전
  engineer_apple cf2cfa5f14 Changes in version 1.6, TA 16 년 전
  hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. 16 년 전
  hybrid 6fdfa14d6e Clone method implementation for Animated Mesh Scenenode, by rogerborg. 16 년 전
  hybrid 9c33ae93ad Merge revisions 1489:1494 from 1.4 branch. Mainly cleanup, removal of .NET wrapper, and postEventFromUser patch to return if the event was absorbed. 16 년 전
  hybrid a5654c661f Added default parameter for setParticlesAreGlobal. Code cleaning in other files. 16 년 전
  hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release. 16 년 전
  hybrid ffb438d141 Minor changes and cleanup. 16 년 전
  hybrid d6a18858b2 Fixed .x parser for missing whitespaces and delimiters. Some minor changes in other files. 17 년 전
  hybrid 39fc2a426b Avoid destructor on md3 substructures which causes crash due to non-constructed array elements. Fixed color writing in irr mesh writer. 17 년 전
  irrlicht b85584c8e1 renamed IUnknown to IReferenceCounted 17 년 전
  hybrid 383d3101c9 Some code cleanup for animated meshes. 17 년 전
  hybrid 74f1e2e9e3 Enhanced the meshbuffer interface. moved the recalculateBoundingBox from MeshManipulator to IMeshBuffer by exposing the already existing methods. Some initial append methods added. 17 년 전
  bitplane 323182d605 changed irrArray::linear_search to use == operator to avoid false positives. 17 년 전