Історія комітів

Автор SHA1 Опис Дата
  cutealien 046f889bc7 Spelling fixes 1 рік тому
  cutealien d0943cade7 Make some local variables in public headers const 2 роки тому
  cutealien 2214f00145 Remove virtual destructors ~SMD3QuaternionTag and ~SMD3QuaternionTagList 2 роки тому
  cutealien 9cdb751159 Remove trivial copy constructors and assignment operators 2 роки тому
  cutealien e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ 3 роки тому
  cutealien bff50c751d Spelling fixes. 8 роки тому
  hybrid 9f7227b7ad Some whitespace adjustment. 11 роки тому
  hybrid 0a2330890a Bump copyright to 2012 12 роки тому
  cutealien 26f44f6f48 quaternion conversions to and from matrix4 no longer invert rotations. Define IRR_TEST_BROKEN_QUATERNION_USE in quaternion.h allows compile-tests to find affected code (see changes.txt for more info). Loaders for b3d, ms3d, ogre and .X just use transposed matrixes now for downward compatibility - meaning if it worked before it still works - if it was broken before it's still broken. Same for CSkinnedMesh. For collada (.dae) loader this fixed previously wrong rotations. 12 роки тому
  hybrid 4bf7ef38c5 Fix pack and unpack include file to properly work under MSVC as well. Needs to suppress warning as we don't have the push and pop together anymore. 12 роки тому
  hybrid b3552d3cb5 Remove stray whitespace 13 роки тому
  hybrid 5e4d495dcc Bump copyright dates to 2011. 14 роки тому
  cutealien 9e1eb1e6ca Revert r2939 (allocation strategy scheme for arrays). Which means old (slow?) speed for now. Reason is that 15 роки тому
  monstrobishi 1ea180d6be - Noticed a major slowdown with the fairly-recently implemented allocation strategy scheme for irrArray (About 5 times slowdown) mainly due to the switch statement in the time critical section. So I re-implemented it as a static template-based system and now the speed is a lot more acceptable. 15 роки тому
  hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling. 15 роки тому
  hybrid 7e5822ec2c Fix eol-style for all code files to native. 15 роки тому
  hybrid 2f315b4349 Fix some project issues. 16 роки тому
  engineer_apple cf2cfa5f14 Changes in version 1.6, TA 16 роки тому
  hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. 16 роки тому
  hybrid 6fdfa14d6e Clone method implementation for Animated Mesh Scenenode, by rogerborg. 16 роки тому
  hybrid 9c33ae93ad Merge revisions 1489:1494 from 1.4 branch. Mainly cleanup, removal of .NET wrapper, and postEventFromUser patch to return if the event was absorbed. 16 роки тому
  hybrid a5654c661f Added default parameter for setParticlesAreGlobal. Code cleaning in other files. 16 роки тому
  hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release. 16 роки тому
  hybrid ffb438d141 Minor changes and cleanup. 16 роки тому
  hybrid d6a18858b2 Fixed .x parser for missing whitespaces and delimiters. Some minor changes in other files. 17 роки тому
  hybrid 39fc2a426b Avoid destructor on md3 substructures which causes crash due to non-constructed array elements. Fixed color writing in irr mesh writer. 17 роки тому
  irrlicht b85584c8e1 renamed IUnknown to IReferenceCounted 17 роки тому
  hybrid 383d3101c9 Some code cleanup for animated meshes. 17 роки тому
  hybrid 74f1e2e9e3 Enhanced the meshbuffer interface. moved the recalculateBoundingBox from MeshManipulator to IMeshBuffer by exposing the already existing methods. Some initial append methods added. 17 роки тому
  bitplane 323182d605 changed irrArray::linear_search to use == operator to avoid false positives. 17 роки тому