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dummy
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f8c99efc3b
Fix LightmapGI causes crash when using --headless
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3 月之前 |
environment
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836705d7a9
Reset SDFGI when changing editor scene tabs
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1 年之前 |
renderer_rd
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2b05cf154a
Sky: No more auto-selecting REALTIME mode if radiance is not 256
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2 月之前 |
storage
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1690ede988
Track compositor effects that use motion vectors so we enable required logic
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5 月之前 |
SCsub
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ecfcfd97fa
Split dependency logic
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2 年之前 |
renderer_canvas_cull.cpp
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f0f69a7b7c
Fix Parallax2D repeats being not relative to its transform
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2 月之前 |
renderer_canvas_cull.h
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f0f69a7b7c
Fix Parallax2D repeats being not relative to its transform
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2 月之前 |
renderer_canvas_render.cpp
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34ecfff672
Avoid crashes when engine leaks canvas items and friends
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11 月之前 |
renderer_canvas_render.h
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f0f69a7b7c
Fix Parallax2D repeats being not relative to its transform
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2 月之前 |
renderer_compositor.cpp
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6adcb1373a
fix missing cleanup and null checks for various singletons
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5 月之前 |
renderer_compositor.h
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1eb0039b6e
Fix regression around OpenGL swapchain optimisation for OpenXR
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3 月之前 |
renderer_geometry_instance.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 年之前 |
renderer_geometry_instance.h
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6dd47e232b
Expose RD::texture_native_handle
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1 年之前 |
renderer_scene_cull.cpp
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b1fda8f5c4
Avoid indexing instances without a base in scene cull phase
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2 月之前 |
renderer_scene_cull.h
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691854d589
Jitter raster occlusion camera to reduce false positives.
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7 月之前 |
renderer_scene_occlusion_cull.cpp
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691854d589
Jitter raster occlusion camera to reduce false positives.
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7 月之前 |
renderer_scene_occlusion_cull.h
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308dbb8c63
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
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6 月之前 |
renderer_scene_render.cpp
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5a98845655
Implement hooks into renderer
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9 月之前 |
renderer_scene_render.h
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5a98845655
Implement hooks into renderer
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9 月之前 |
renderer_viewport.cpp
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1eb0039b6e
Fix regression around OpenGL swapchain optimisation for OpenXR
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3 月之前 |
renderer_viewport.h
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1589433e8f
Apply additional fixes to servers' threading
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6 月之前 |
rendering_context_driver.cpp
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73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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9 月之前 |
rendering_context_driver.h
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d5789e09eb
Add optional driver workaround to RenderingDevice for Adreno 6XX.
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6 月之前 |
rendering_device.compat.inc
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73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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9 月之前 |
rendering_device.cpp
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f757cc9a70
RenderingDevice: Fix uncapped mipmap sizes causing div-by-zero
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2 月之前 |
rendering_device.h
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5a33e45fed
Fail when submit or sync called on main rendering device
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2 月之前 |
rendering_device_binds.cpp
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37479cfad5
Remove useless instantiation in RDShaderFile::parse_versions_from_text
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5 月之前 |
rendering_device_binds.h
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5a98845655
Implement hooks into renderer
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9 月之前 |
rendering_device_commons.cpp
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f77b4d155b
Make shader binary alignment handling simpler and more robust
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8 月之前 |
rendering_device_commons.h
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9042ddf19f
Improvements to VRS/Foveated rendering
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6 月之前 |
rendering_device_driver.cpp
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adabd14d08
Add support for enhanced barriers in D3D12.
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6 月之前 |
rendering_device_driver.h
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f2796fa06d
Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
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5 月之前 |
rendering_device_graph.cpp
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adabd14d08
Add support for enhanced barriers in D3D12.
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6 月之前 |
rendering_device_graph.h
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adabd14d08
Add support for enhanced barriers in D3D12.
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6 月之前 |
rendering_light_culler.cpp
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a76243a549
Tighter light culling - fix directional lights colinear case
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6 月之前 |
rendering_light_culler.h
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512b0f16a3
Tight shadow culling - increase epsilon to prevent flickering
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6 月之前 |
rendering_method.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 年之前 |
rendering_method.h
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9e0b38ecd3
Disable XR server when compiling without 3D
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8 月之前 |
rendering_server_default.cpp
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1589433e8f
Apply additional fixes to servers' threading
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6 月之前 |
rendering_server_default.h
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ed3d311687
Add antialias support for CanvasItem draw primitives
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6 月之前 |
rendering_server_globals.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 年之前 |
rendering_server_globals.h
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d95794ec8a
One Copyright Update to rule them all
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1 年之前 |
shader_compiler.cpp
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ba3457dfff
Emit normal_roughness compatibility code in custom functions
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4 月之前 |
shader_compiler.h
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0ed341cd1e
Change shader compiler default setting to avoid doctool error
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9 月之前 |
shader_language.cpp
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3dc376ec0b
Fix shader crash when the comma used in `for` loop as a trailing
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2 月之前 |
shader_language.h
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3dc376ec0b
Fix shader crash when the comma used in `for` loop as a trailing
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2 月之前 |
shader_preprocessor.cpp
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3c042fb99f
Fix shader language preprocessor include marker handling
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1 年之前 |
shader_preprocessor.h
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d8ff69d53c
Extract ScriptInstance to simplify includes
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1 年之前 |
shader_types.cpp
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3d2b70c1ec
Prevent changing some built-ins in spatial shaders
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5 月之前 |
shader_types.h
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d95794ec8a
One Copyright Update to rule them all
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1 年之前 |
shader_warnings.cpp
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2f83b400a8
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
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7 月之前 |
shader_warnings.h
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2f83b400a8
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
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7 月之前 |