renderer_scene_render.h 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347
  1. /**************************************************************************/
  2. /* renderer_scene_render.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef RENDERER_SCENE_RENDER_H
  31. #define RENDERER_SCENE_RENDER_H
  32. #include "core/math/projection.h"
  33. #include "core/templates/paged_array.h"
  34. #include "servers/rendering/renderer_geometry_instance.h"
  35. #include "servers/rendering/rendering_method.h"
  36. #include "servers/rendering/storage/compositor_storage.h"
  37. #include "servers/rendering/storage/environment_storage.h"
  38. #include "storage/render_scene_buffers.h"
  39. #include "storage/utilities.h"
  40. class RendererSceneRender {
  41. private:
  42. RendererEnvironmentStorage environment_storage;
  43. RendererCompositorStorage compositor_storage;
  44. public:
  45. enum {
  46. MAX_DIRECTIONAL_LIGHTS = 8,
  47. MAX_DIRECTIONAL_LIGHT_CASCADES = 4,
  48. MAX_RENDER_VIEWS = 2
  49. };
  50. /* Geometry Instance */
  51. virtual RenderGeometryInstance *geometry_instance_create(RID p_base) = 0;
  52. virtual void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) = 0;
  53. virtual uint32_t geometry_instance_get_pair_mask() = 0;
  54. /* SDFGI UPDATE */
  55. virtual void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) = 0;
  56. virtual int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const = 0;
  57. virtual AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const = 0;
  58. virtual uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const = 0;
  59. /* SKY API */
  60. virtual RID sky_allocate() = 0;
  61. virtual void sky_initialize(RID p_rid) = 0;
  62. virtual void sky_set_radiance_size(RID p_sky, int p_radiance_size) = 0;
  63. virtual void sky_set_mode(RID p_sky, RS::SkyMode p_samples) = 0;
  64. virtual void sky_set_material(RID p_sky, RID p_material) = 0;
  65. virtual Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) = 0;
  66. /* COMPOSITOR EFFECT API */
  67. RID compositor_effect_allocate();
  68. void compositor_effect_initialize(RID p_rid);
  69. void compositor_effect_free(RID p_rid);
  70. bool is_compositor_effect(RID p_compositor) const;
  71. void compositor_effect_set_enabled(RID p_compositor, bool p_enabled);
  72. void compositor_effect_set_callback(RID p_compositor, RS::CompositorEffectCallbackType p_callback_type, const Callable &p_callback);
  73. void compositor_effect_set_flag(RID p_compositor, RS::CompositorEffectFlags p_flag, bool p_set);
  74. /* COMPOSITOR API */
  75. RID compositor_allocate();
  76. void compositor_initialize(RID p_rid);
  77. void compositor_free(RID p_rid);
  78. bool is_compositor(RID p_compositor) const;
  79. void compositor_set_compositor_effects(RID p_compositor, const TypedArray<RID> &p_effects);
  80. /* ENVIRONMENT API */
  81. RID environment_allocate();
  82. void environment_initialize(RID p_rid);
  83. void environment_free(RID p_rid);
  84. bool is_environment(RID p_env) const;
  85. // Background
  86. void environment_set_background(RID p_env, RS::EnvironmentBG p_bg);
  87. void environment_set_sky(RID p_env, RID p_sky);
  88. void environment_set_sky_custom_fov(RID p_env, float p_scale);
  89. void environment_set_sky_orientation(RID p_env, const Basis &p_orientation);
  90. void environment_set_bg_color(RID p_env, const Color &p_color);
  91. void environment_set_bg_energy(RID p_env, float p_multiplier, float p_exposure_value);
  92. void environment_set_canvas_max_layer(RID p_env, int p_max_layer);
  93. void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG);
  94. // FIXME: Disabled during Vulkan refactoring, should be ported.
  95. #if 0
  96. void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id);
  97. #endif
  98. RS::EnvironmentBG environment_get_background(RID p_env) const;
  99. RID environment_get_sky(RID p_env) const;
  100. float environment_get_sky_custom_fov(RID p_env) const;
  101. Basis environment_get_sky_orientation(RID p_env) const;
  102. Color environment_get_bg_color(RID p_env) const;
  103. float environment_get_bg_energy_multiplier(RID p_env) const;
  104. float environment_get_bg_intensity(RID p_env) const;
  105. int environment_get_canvas_max_layer(RID p_env) const;
  106. RS::EnvironmentAmbientSource environment_get_ambient_source(RID p_env) const;
  107. Color environment_get_ambient_light(RID p_env) const;
  108. float environment_get_ambient_light_energy(RID p_env) const;
  109. float environment_get_ambient_sky_contribution(RID p_env) const;
  110. RS::EnvironmentReflectionSource environment_get_reflection_source(RID p_env) const;
  111. // Tonemap
  112. void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white);
  113. RS::EnvironmentToneMapper environment_get_tone_mapper(RID p_env) const;
  114. float environment_get_exposure(RID p_env) const;
  115. float environment_get_white(RID p_env) const;
  116. // Fog
  117. void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective, float p_sky_affect, RS::EnvironmentFogMode p_mode);
  118. bool environment_get_fog_enabled(RID p_env) const;
  119. RS::EnvironmentFogMode environment_get_fog_mode(RID p_env) const;
  120. Color environment_get_fog_light_color(RID p_env) const;
  121. float environment_get_fog_light_energy(RID p_env) const;
  122. float environment_get_fog_sun_scatter(RID p_env) const;
  123. float environment_get_fog_density(RID p_env) const;
  124. float environment_get_fog_sky_affect(RID p_env) const;
  125. float environment_get_fog_height(RID p_env) const;
  126. float environment_get_fog_height_density(RID p_env) const;
  127. float environment_get_fog_aerial_perspective(RID p_env) const;
  128. // Depth Fog
  129. void environment_set_fog_depth(RID p_env, float p_curve, float p_begin, float p_end);
  130. float environment_get_fog_depth_curve(RID p_env) const;
  131. float environment_get_fog_depth_begin(RID p_env) const;
  132. float environment_get_fog_depth_end(RID p_env) const;
  133. // Volumetric Fog
  134. void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject, float p_sky_affect);
  135. bool environment_get_volumetric_fog_enabled(RID p_env) const;
  136. float environment_get_volumetric_fog_density(RID p_env) const;
  137. Color environment_get_volumetric_fog_scattering(RID p_env) const;
  138. Color environment_get_volumetric_fog_emission(RID p_env) const;
  139. float environment_get_volumetric_fog_emission_energy(RID p_env) const;
  140. float environment_get_volumetric_fog_anisotropy(RID p_env) const;
  141. float environment_get_volumetric_fog_length(RID p_env) const;
  142. float environment_get_volumetric_fog_detail_spread(RID p_env) const;
  143. float environment_get_volumetric_fog_gi_inject(RID p_env) const;
  144. float environment_get_volumetric_fog_sky_affect(RID p_env) const;
  145. bool environment_get_volumetric_fog_temporal_reprojection(RID p_env) const;
  146. float environment_get_volumetric_fog_temporal_reprojection_amount(RID p_env) const;
  147. float environment_get_volumetric_fog_ambient_inject(RID p_env) const;
  148. virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0;
  149. virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0;
  150. // GLOW
  151. void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map);
  152. bool environment_get_glow_enabled(RID p_env) const;
  153. Vector<float> environment_get_glow_levels(RID p_env) const;
  154. float environment_get_glow_intensity(RID p_env) const;
  155. float environment_get_glow_strength(RID p_env) const;
  156. float environment_get_glow_bloom(RID p_env) const;
  157. float environment_get_glow_mix(RID p_env) const;
  158. RS::EnvironmentGlowBlendMode environment_get_glow_blend_mode(RID p_env) const;
  159. float environment_get_glow_hdr_bleed_threshold(RID p_env) const;
  160. float environment_get_glow_hdr_luminance_cap(RID p_env) const;
  161. float environment_get_glow_hdr_bleed_scale(RID p_env) const;
  162. float environment_get_glow_map_strength(RID p_env) const;
  163. RID environment_get_glow_map(RID p_env) const;
  164. virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0;
  165. // SSR
  166. void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance);
  167. bool environment_get_ssr_enabled(RID p_env) const;
  168. int environment_get_ssr_max_steps(RID p_env) const;
  169. float environment_get_ssr_fade_in(RID p_env) const;
  170. float environment_get_ssr_fade_out(RID p_env) const;
  171. float environment_get_ssr_depth_tolerance(RID p_env) const;
  172. virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) = 0;
  173. // SSAO
  174. void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect);
  175. bool environment_get_ssao_enabled(RID p_env) const;
  176. float environment_get_ssao_radius(RID p_env) const;
  177. float environment_get_ssao_intensity(RID p_env) const;
  178. float environment_get_ssao_power(RID p_env) const;
  179. float environment_get_ssao_detail(RID p_env) const;
  180. float environment_get_ssao_horizon(RID p_env) const;
  181. float environment_get_ssao_sharpness(RID p_env) const;
  182. float environment_get_ssao_direct_light_affect(RID p_env) const;
  183. float environment_get_ssao_ao_channel_affect(RID p_env) const;
  184. virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0;
  185. // SSIL
  186. void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection);
  187. bool environment_get_ssil_enabled(RID p_env) const;
  188. float environment_get_ssil_radius(RID p_env) const;
  189. float environment_get_ssil_intensity(RID p_env) const;
  190. float environment_get_ssil_sharpness(RID p_env) const;
  191. float environment_get_ssil_normal_rejection(RID p_env) const;
  192. virtual void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0;
  193. // SDFGI
  194. void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias);
  195. bool environment_get_sdfgi_enabled(RID p_env) const;
  196. int environment_get_sdfgi_cascades(RID p_env) const;
  197. float environment_get_sdfgi_min_cell_size(RID p_env) const;
  198. bool environment_get_sdfgi_use_occlusion(RID p_env) const;
  199. float environment_get_sdfgi_bounce_feedback(RID p_env) const;
  200. bool environment_get_sdfgi_read_sky_light(RID p_env) const;
  201. float environment_get_sdfgi_energy(RID p_env) const;
  202. float environment_get_sdfgi_normal_bias(RID p_env) const;
  203. float environment_get_sdfgi_probe_bias(RID p_env) const;
  204. RS::EnvironmentSDFGIYScale environment_get_sdfgi_y_scale(RID p_env) const;
  205. virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) = 0;
  206. virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) = 0;
  207. virtual void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) = 0;
  208. // Adjustment
  209. void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction);
  210. bool environment_get_adjustments_enabled(RID p_env) const;
  211. float environment_get_adjustments_brightness(RID p_env) const;
  212. float environment_get_adjustments_contrast(RID p_env) const;
  213. float environment_get_adjustments_saturation(RID p_env) const;
  214. bool environment_get_use_1d_color_correction(RID p_env) const;
  215. RID environment_get_color_correction(RID p_env) const;
  216. virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) = 0;
  217. virtual void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) = 0;
  218. virtual void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) = 0;
  219. virtual RID fog_volume_instance_create(RID p_fog_volume) = 0;
  220. virtual void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) = 0;
  221. virtual void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) = 0;
  222. virtual RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const = 0;
  223. virtual Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const = 0;
  224. virtual RID voxel_gi_instance_create(RID p_voxel_gi) = 0;
  225. virtual void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) = 0;
  226. virtual bool voxel_gi_needs_update(RID p_probe) const = 0;
  227. virtual void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) = 0;
  228. virtual void voxel_gi_set_quality(RS::VoxelGIQuality) = 0;
  229. struct RenderShadowData {
  230. RID light;
  231. int pass = 0;
  232. PagedArray<RenderGeometryInstance *> instances;
  233. };
  234. struct RenderSDFGIData {
  235. int region = 0;
  236. PagedArray<RenderGeometryInstance *> instances;
  237. };
  238. struct RenderSDFGIUpdateData {
  239. bool update_static = false;
  240. uint32_t static_cascade_count;
  241. uint32_t *static_cascade_indices = nullptr;
  242. PagedArray<RID> *static_positional_lights;
  243. const Vector<RID> *directional_lights;
  244. const RID *positional_light_instances;
  245. uint32_t positional_light_count;
  246. };
  247. struct CameraData {
  248. // flags
  249. uint32_t view_count;
  250. bool is_orthogonal;
  251. uint32_t visible_layers;
  252. bool vaspect;
  253. // Main/center projection
  254. Transform3D main_transform;
  255. Projection main_projection;
  256. Transform3D view_offset[RendererSceneRender::MAX_RENDER_VIEWS];
  257. Projection view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
  258. Vector2 taa_jitter;
  259. void set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter = Vector2(), uint32_t p_visible_layers = 0xFFFFFFFF);
  260. void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_vaspect);
  261. };
  262. virtual void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_compositor, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_render_info = nullptr) = 0;
  263. virtual void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
  264. virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) = 0;
  265. virtual void set_scene_pass(uint64_t p_pass) = 0;
  266. virtual void set_time(double p_time, double p_step) = 0;
  267. virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0;
  268. virtual Ref<RenderSceneBuffers> render_buffers_create() = 0;
  269. virtual void gi_set_use_half_resolution(bool p_enable) = 0;
  270. virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) = 0;
  271. virtual bool screen_space_roughness_limiter_is_active() const = 0;
  272. virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) = 0;
  273. virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) = 0;
  274. virtual TypedArray<Image> bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) = 0;
  275. virtual bool free(RID p_rid) = 0;
  276. virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0;
  277. virtual void decals_set_filter(RS::DecalFilter p_filter) = 0;
  278. virtual void light_projectors_set_filter(RS::LightProjectorFilter p_filter) = 0;
  279. virtual void update() = 0;
  280. virtual ~RendererSceneRender() {}
  281. };
  282. #endif // RENDERER_SCENE_RENDER_H